Critique > Pixel Art

Fighting Game Background

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Kazuya Mochu:
Hey everybody. it's been ages since I've pixeled. so I got my self build up to make a Fighting Game Background  Style Image. So, I here are the 3 first steps, not counting the drawing and the line tracing.

so, here they are. I wanna do some sort of Cuban like Street and the sun set, so I can use alot of light and shadow.









take care,

Kazuya Mochu

Matriax:
I like the line-art, and the start is very good  :D

Not more to comment for the moment.


Pegucha:
Problem I see is with the perspective. I havn't seen any fighting game bgs with such a strong perspective so close to the foreground. That's not saying that it won't work, but when you actually put fighter sprites on the bg they may look pasted and not really blend into it. Looks cool so far though. I'm interested to see how this comes out.

Helm:
Good colour study. Include dissolving of the long shadows, the ambient bounces of the colour against the walls and a lot of diffraction. Too soon to say anything more.

Kazuya Mochu:
yeah now that I look at it, it doesn't fit much into a fighting game. but I was looking for that look.
an helm, points taken. I'll look into what you said a bit better.

take care,

Kaz

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