Pixelation

Critique => Pixel Art => Topic started by: Souly on January 20, 2009, 11:32:36 am

Title: Urban Characters
Post by: Souly on January 20, 2009, 11:32:36 am
Just waiting on a level editor from the coder of my other project in the meantime.

TomF's piece got me wanting to try miguel's style.
I'm sure I've gone completely off the intended goal to do something close to his stuff.
I know my problem is I've created un-nessisary folds, and use of the black, where as ndeal's stuff is cleaner.
I wont have a problem if I'm showen the error in my anatomy via a quick trace over, even a stick figure helps.

(http://i44.tinypic.com/t4u2i8.png)->(http://i39.tinypic.com/2znmwlx.jpg)

(http://i42.tinypic.com/epk86f.gif)

(http://i44.tinypic.com/14ayhab.png)

The images surrounding the WIP sketch is what started this whole thing.
TomF's work on the left.
The artist of all the work on the bottom is from http://ndeal.deviantart.com/ (http://ndeal.deviantart.com/)

(http://i41.tinypic.com/dzgktt.jpg)
Title: Re: Ndeal type character
Post by: michael on January 20, 2009, 08:56:17 pm
hey its the art from the pixen site  :o
Title: Re: Ndeal type character
Post by: leroy on January 20, 2009, 09:16:43 pm
Oh man I remember those pieces back at the old pixelation in 2004. Somehow I had it in my head Jawsh made them. :huh:
I think Ptoing actually made the outlines of that angry bigheaded one.

Anyway about your piece just keep going but maybe take off the blacks inside outlines. AA and selout gogo
Title: Re: Ndeal type character
Post by: Souly on January 21, 2009, 02:30:04 pm
(http://i39.tinypic.com/2znmwlx.jpg)
No real progress on the graff dude, I'll start refining soon, just started sketching another one.

Still way WIP
(http://i42.tinypic.com/2a4pc7d.png)->(http://i44.tinypic.com/r2420i.png)
Title: Re: Ndeal type character
Post by: Gil on January 21, 2009, 05:02:21 pm
What strikes me most in miguel's work is the bold foreshortening and camera angle. It's lacking in your pieces. Also, most pieces I saw from him, both vectors and pixel art, contain two primary colors, yours has just one.

It's a great piece though, just not really miguel's style, except for the urban theme
Title: Re: Ndeal type character
Post by: Souly on January 21, 2009, 07:03:10 pm
Yea, I see that in his works now.
And yea, I gotta work on my foreshortening especially on the red dudes hoodie.
(http://i44.tinypic.com/14ayhab.png)
Title: Re: Urban Characters
Post by: Mike on January 21, 2009, 11:51:29 pm
Something about the red guys pose just seems off to me.  Like he is off balance.  So far I really like the way the clothes are rendered but the pose is killing it for me.  It could also be that I think his arm is way too long, but that may be style.  Even if it is style his arms unbent would to his shins, provided his fingers weren't clenched.  Another thing is I'm not sure why he is doing this pose.  It kinda reminds me of the Fonz, AAAAAAaaaaaa.

Here I was trying to do your pose and I came up with this.  It might help you, might not.

(http://i3.photobucket.com/albums/y63/vashers/posegrafitti.jpg)
Title: Re: Urban Characters
Post by: Souly on January 22, 2009, 04:46:30 am
I thank you for the picture, it will be of help for sure. :]
He's a bit more hysterical then you are so he's got the arched back and falling back head if that makes sense.

(http://i41.tinypic.com/ndrtz.gif)
Here is a small gif to help you understand the reason for the pose.

and one for the hell of it.
(http://i41.tinypic.com/2pzwx2t.gif)
Title: Re: Urban Characters
Post by: ndchristie on January 22, 2009, 05:14:53 am
it doesn't make sense for production but if you consider that 1 - this is an art piece, 2 - there is no WALL, and 3 - graffiti nowadays is more about performance and cultivating a personal image than a real product i think the pose is fine.

that said i find the DJ piece far more promising for compositional flow, colors, and believe it or not - character.  the red one's attributes seem a bit gimmicky, while the green guy seems more interesting for his unadorned look.

a crit on the red guy - the solid, weighty quality of the spray is counterintuitive, which i think was the point, but i think in this case it brings an awkwardness rather than a fresh twist.

some crits on the green guy - the hard verticals of the green and even the fairly rigid lines of the setup are at odds with the piece - i'd suggest maybe some overdone perspective on them or to work with some sort of cartoony distortion for "showing the sound."  Also, we might go to different parties, but the DJs I know don't often sit :P
Title: Re: Urban Characters
Post by: Souly on January 22, 2009, 06:23:34 am
I had thought the legs would be kind of like.
Then again I could just be copying the other dudes legs.
(http://i40.tinypic.com/2hdwnxy.png)
Yea I've been trying to think of a decent way to make the music like either flow out of the speakers, or in the background or something.
Title: Re: Urban Characters
Post by: ndchristie on January 22, 2009, 07:35:39 am
(http://xs135.xs.to/xs135/09044/fun323.png)

I was going to put a sweet post together but i got called out to meet soem friends so pretend there's a well-worded and comprehensive explanation of how to make the legs and perspective work... :)

forgot to mention that i also don't know a whole lot of DJs that go with both ears covered, but then most of the one i meet are just kids in their early 20's with some basic setups playing at house parties or bad clubs.  i'm sure you could have both ears on if you were good at it...
Title: Re: Urban Characters
Post by: Gil on January 22, 2009, 11:40:45 am
If you're referring to both ears or just one, it depends on style and what you're doing. Both are good. I mostly work with both ears for the match, then go to one ear prior to the mixing in. I don't know what beat jugglers do, but I've also seen both I believe.
Title: Re: Urban Characters
Post by: Souly on January 22, 2009, 12:18:27 pm
(http://i44.tinypic.com/5ltnnn.png)
I'm sure the legs could be drawn properly so they weren't under neath the table, but since you don't seem them I'm not sure I need to.
I may end up sliding him to the left so he's standing a little bit back from it.

(http://i43.tinypic.com/5b8fp.jpg)
Was also thinking of like a wall set up for the graffiti dude, but since the walls were made after they don't really line up at all.
Title: Re: Urban Characters
Post by: ndchristie on January 22, 2009, 12:41:22 pm
hint: the table can be made taller to create a new, lower ground plane :P

you like making the legs shorter than they are supposed to be to begin with, and to create characters with a more playful/dynamic idea of what is balanced or not, but when you cover them up, the viewer has no way of knowing this and it just ends up looking like the table was drawn the wrong size.  i think it need 16-24 pixels before i'm at all convinced he's in a reasonable pose
Title: Re: Urban Characters
Post by: Rydin on January 23, 2009, 09:28:38 am
(http://img232.imageshack.us/img232/8875/soulyeditrc4.png)

(http://img232.imageshack.us/img232/4854/suggestionvv3.png)

key: green-ndeal purple-souly blue-suggestion


Yours lack one bold epic graffiti flow, and instead have a bunch of confused little ones.
Title: Re: Urban Characters
Post by: Jad on January 23, 2009, 03:36:58 pm
I don't see a need to have ONE super awesome awooshy line, but you've gotta keep the lines you have swooshy and nice still!

(http://i388.photobucket.com/albums/oo326/endisaster/5ltnnnEDIT.png)

Sorry for crappiness but it gets the point across, which is all i want to achieve O:
Title: Re: Urban Characters
Post by: Souly on January 24, 2009, 11:55:34 am
For some reason I never think about flow of the entire piece.
I have still much to learn.

Jad that is most exellent.
The hair, and overall flow is just awesome thank you.

As for Rydin's post about the flow of the graff dude, the motion is going down.
And arching back.
It's more like the paint is silly string but like 3D huge blocky silly string.
(http://i41.tinypic.com/2pzwx2t.gif)
(http://i40.tinypic.com/2r6nzow.png)