Pixelation
Critique => Pixel Art => Topic started by: rabidbaboy on May 24, 2008, 08:14:30 am
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(http://img45.imageshack.us/img45/2176/sqrduncebm5.png)
Well, I tried something ala Helm's avatar and Ilkke's work.
No references (because no internet, hfff).
Any help getting the effect "cubist" pieces have?
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:O
I'd say stick to a 16x16 gridlock and go from there. I'd imagine banding lines would help bring attention to the squarey-ness of it all.
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I'd imagine banding lines would help bring attention to the squarey-ness of it all.
... Wait what? I don't think that's a good idea D:
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I'd imagine banding lines would help bring attention to the squarey-ness of it all.
... Wait what? I don't think that's a good idea D:
I don't think YOU'RE a good idea!
Nah, I could very well be very wrong, but my head says that if you're trying to accentuate the square-ness of it all, banding lines would definitely bring that to attention.
(http://i3.photobucket.com/albums/y73/SaboteurGreg/Pixelation5.gif)
I suppose gridlines is a more appropriate word than banding lines, but hey, I've never seemed like I knew what the hell I was saying before, why start now :D
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Definitely not banding. Much better, and a peachy keen idea. Though I do prefer what Baboy has right now. ;)
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Yeah i think the grid lines idea is pretty good, as long as you dont go overboard.
I know this isn't to relevant to your cube look problem, and maybe you just havent gotton around to it yet. But:
(http://img186.imageshack.us/img186/1554/aadk4.png)
dont forget to AA :D