Pixelation
Critique => Pixel Art => Topic started by: A-jan on October 02, 2014, 06:50:13 pm
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Guys, I'm a newbie in sprite, and I'm a programmer.
Is there any tips to make distinct difference in foreground and background sprite. I use blur, but something feel really off...
(http://s22.postimg.org/t7ud2vue9/town_area.png)
and is there any example on how to make moldy iron, and moldy brick?
Something like log horizon
http://media.indiedb.com/images/groups/1/1/84/log-horizon-akihabara.jpg
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Yea, I wouldn't use a blur effect for pixel art. Typically, the foreground elements are more detailed and saturated to draw attention to them.
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Your rocks are way more detailed than everything else in the sprite.
Two of the best ways to indicate background structures is to darken them a bit and not detail them as much.
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ah... I see now, so I need to change the detail of the background...
(http://s8.postimg.org/fhhd5zdk5/town_area.png)
thank you :D
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I don't see how you changed anything on the back ground... in fact it looks even more detailed than your first picture, in my opinion. However, I think it is an appropriate level of detail. I would make it less saturated to bring more attention to the foreground, but I suppose that's a matter of preference. The character sprite reads ok against the backgrond as is.
Good work so far, btw.
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Lower saturation can separate the background plane, warm/cool differentiation can help as well. Distance changes how things appear because of particles in the air and stuff, reading about light will help you with these decisions too
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Your background and foreground bricks both have a similar amount of contrast and detail- try turning down the level of detail, saturation, value, and contrast on your background layers, and maybe experiment with thicker outlines around your foreground and/or most important sprites (in terms of gameplay.) I actually wrote an article about this (http://purplepwny.com/blog/visual_hierarchy_for_game_developers_a_practical_guide_to_making_important_stuff_seem_important.html) a while back that might be helpful to you. :)
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I tried to change the saturation... and turn it into this...
(http://s7.postimg.org/pr70dwegb/town_area_bg.png)
Edit: so I tried to change it into more blue-ish and it look more background-ish now..
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That's a nice placeholder sky, I also love the way Owlboy (http://www.owlboygame.com/scr/openWorld.png) managed its skies and clouds but don't forget to remove placeholders as you progress.
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yessir, sorry about that, ill came with the originals :'(
hmm.. gotta learn how to draw clouds...
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please upload in an uncompressed form. i would also like to see an unobscured version of those clouds.
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Like this... ???
I still don't know where to upload without image compression
https://www.dropbox.com/s/cl0lcp8xhmd9suh/cloud2.png?dl=0
Still messy tho