Pixelation

Critique => Pixel Art => Topic started by: Lavapatrol on May 20, 2016, 05:21:11 pm

Title: Cloaked Figure
Post by: Lavapatrol on May 20, 2016, 05:21:11 pm
I'm working on this figure for a game I am making, and I would like some help with it. I'm also gonna be animating this later so tips on that would also be extremely helpful. For now though, I just need some help with anatomy, shading, etc.

(http://i.imgur.com/IYE7Wiq.png)
Title: Re: Cloaked Figure
Post by: Oscar Blomqvist on May 20, 2016, 09:00:09 pm
Looks great so far! Maybe increase the contrast in the colors of the robe slightly, the wrinkles in the cloth are a bit hard to see, but maybe you want it subtle like that.
Title: Re: Cloaked Figure
Post by: lpflicke on May 20, 2016, 09:58:24 pm
There isnt shadow to seperate the back arm from the torso (it can still be told apart though)and the isolated pixels of dark shade dont really work well and should be more connected i think.As well as that the front shoulder seems a bit square though im not good with anatomy so take it with a grain of salt.Good luck with the animating, it looks good so far.
Title: Re: Cloaked Figure
Post by: Lavapatrol on May 20, 2016, 10:46:13 pm
Yeah, I had those isolated pixels connected at first but changed them. Other than that I made some minute changes based on your suggestions (and a few that I noticed 5 hours after I pixeled this  :lol: ). Tell me what your think!

(http://i.imgur.com/W5v0I0g.png)
Title: Re: Cloaked Figure
Post by: MysteryMeat on May 21, 2016, 04:28:15 am
those look more like weird dark patches on his robe than they do folds in the fabric.
Folds tend to curve more than that, I found a good picture to look at to better understand the form of it here:
(http://3.bp.blogspot.com/-ZNIuIT699vw/TiCC09yvabI/AAAAAAAABx8/Xkb7KuN9794/s1600/Hanging+fabric+bedboard++web.png)
Always try to work from a reference where possible.