Pixelation
Critique => Pixel Art => Topic started by: Yukishi on December 19, 2013, 03:04:44 am
-
Hi, i'm beginner to pixel-art and I work on a character :
Edit :
(http://imageshack.com/a/img22/3070/l878.png) (http://imageshack.com/a/img856/954/tkv.gif) (http://imageshack.com/a/img844/9121/ohin.png) (http://imageshack.com/a/img51/9735/u6l.gif) (http://imageshack.com/a/img545/4025/hkbg.png) (http://imageshack.com/a/img23/4477/ikmc.png) (http://imageshack.com/a/img824/6535/y1lq.png)
Just a test, but if you want to advise me or something, you're welcome ;).
-
The armor and face scarf needs some indication that they recede into the distance. You should add some form of shading to the bottom-right to indicate this. Also the yellow on the staff rings needs more contrast with the shadows. The bottom end of the staff looks like it's separate from the rest of the staff without it, for example.
-
Thanks, more details/contrast added :
(http://imageshack.com/a/img51/857/cbja.png)
-
(http://img.photobucket.com/albums/v84/aceallen/gz4e.png)
I took out the massive amount of white highlights and gave the armor a more rounded, striated form (which I believe is what you appeared to be going for).
I removed an extra color from the blade, which made it just look dull (metal is reflective so why would it cast shadows on itself?) and that single color makes it appear as if there's something reflected on the blade from the environment.
For the most part, otherwise, minus the overuse of white to make the armor appear metallic, I didn't need to tweak much other than the general lighting on the armor a little (darkening/blending values that receded into the distance) and I fixed the scarf just a tiny bit.
I also shifted the chest over to make it appear less crunched into his shoulder.
-
This is really better, great !
I've mixed with your modification :
(http://imageshack.com/a/img163/386/4dop.png)
-
New version, sword/halberd :
(http://imageshack.com/a/img191/5314/vezb.png)
No weapon :
(http://imageshack.com/a/img534/2308/lpos.png)
-
Without armor :
(http://imageshack.com/a/img191/6303/qv6k.png)
-
Line version, more cell-shading :
(http://imageshack.com/a/img22/3070/l878.png)
EDIT :
First test with basic animation :
(http://imageshack.com/a/img856/954/tkv.gif)
-
Respected Mr Yukishi,
This is going to be a fair miniature, but your character's animation is jerkier than that of Guybrush Threepwood. Would you mind reducing the number of pixels changed per frame?
Yours truly,
scarmy
-
Three frames only, but i can add more frames I agree. But I'm very newbie for the animation. Thanks ;).
(http://imageshack.com/a/img844/9121/ohin.png)
Not really satisfied by this posture.