I haven't even finished his movement yet, only the first two frames.I know, but the frames that are there now makes it look like his hammer is full of helium.
... that move was going to be the second part of the combo.
The problem with referencing anatomy is that though you may be able to find a good reference in the pose you want, all that will do is help you draw the pose you want. Sounds exactly like what you want, I know, but when you consider that you're almost definitely going to draw someone in a different pose with different proportions in the near future... well, learning how to draw the outline of the one pose won't have helped you much.actually the sprite I based the proportions from was in a very different pose, but your point remains solid. I'll probably look into one of those books if I ever come across some money.
(http://img402.imageshack.us/img402/729/wipidlehammerdd2.gif)It seems his entire physique changes when he jumps, you might wanna look into that.
(http://img385.imageshack.us/img385/4446/wipjumphammerrv2.gif)
(http://img379.imageshack.us/img379/2285/wipwalkhammerjk6.gif)
Okay, I need some help. I'm trying to think of a way to have him run, but I can't think of any way to have him do it with that big hammer. Any suggestions would be most helpful. Diagrams or examples are even better. Thanks in advance.Try. Look at other running animations, find some threads with other run cycles and observe. Then create one from what you've learned through your own study and then it'd be easier for other members to help you. Asking us for help on something you have yet to create isn't going to work.
I just kinda' thought that he would have to take large, heavy, segmented steps when holding a big hammer.
Edit: actually I think I'll just replace the run with a short dash.
(http://img258.imageshack.us/img258/3499/wipruntt7.gif):mean: what
(http://img258.imageshack.us/img258/3499/wipruntt7.gif)
its just that when I thought it through you couldn't really run while holding a hammer that big.
To be honest, I wouldn't think it's safe to move forward with animating, before reconsidering your characters stance, and style. If I were a gamer, I'd probably walk away from this one, by the looks of it..
(http://i110.photobucket.com/albums/n118/TheBoBslow/Help%20folder/MoHelp3.gif)
Other left out points include how the hammer is being held, and how it and the character don't seem to coexist at all. This is especially evident in the animations you've already begun, and in my opinion, needs fixing. The last attack animation you've posted is basically showing my point, in that the character is making minimal movement, where as the hammer is moving every 2-3 frames for every 1 frame of the character himself. Remember, when using a weapon like this, a character's movement is just as vital as the weapon's movement. In which case, you've got some unnatural things going on.
Now I'm not ragging on you or anything, I'm just not a fan of this style of art by young gamers who don't seem to understand real life physics and jump head first into projects like this without taking it into consideration. Hope this helps a little, and good luck!