Pixelation

Critique => Pixel Art => Topic started by: IIRawsomeII on July 03, 2016, 04:39:13 am

Title: Rpg Character Base
Post by: IIRawsomeII on July 03, 2016, 04:39:13 am
I made an RPG character base

(http://i.imgur.com/92QmD1t.png)

Facts:

One: light source is top middle

Two: I dunno


Questions:

One: Does it look like a human / Does the lighting & Shading define the form of the human?

Two: Is the color palette Good or Bad?

Title: Re: Rpg Character Base
Post by: MysteryMeat on July 03, 2016, 06:02:02 am
The arms are two short and thin, it makes everything else look really stocky and stumpy. Try to get the base of the hand in line with the waist as a general rule.
Title: Re: Rpg Character Base
Post by: CFKaligula on July 03, 2016, 12:39:05 pm
You should remove the anti-alias, if this sprite is going to walk around its really weird to have a grey aura around him all the time, You could maybe try to have the anti-alias IN the outline, but I don't think that is what you want.
Title: Re: Rpg Character Base
Post by: lachrymose on July 03, 2016, 01:37:41 pm
It looks like a human, in that it has/follows the general human silhouette. My one issue with it is is that you are caught between being chibi/cartoonish and realistic. For a character at this resolution, with the style you are going for I wouldn't worry to much about following human anatomy strictly. Relax the drawing a bit and allow it to become a bit more chibi like.

Colors are okay, I don't really understand the blue outline when you have a nice dark red already in the palette that can serve the same purpose. I would get rid of the blue and allow for larger clusters to show general forms. Trying to get too detailed with trying to convey muscle groups is just going to get in the way of your general design. Is this character really going to be naked at all anyway?

I'd also get rid of that aa, really doesn't serve much of a purpose at this point

(http://i.imgur.com/k5b4CMb.png)