Critique > Pixel Art

Attack Animations

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Rosier:

Had the idea of just launching the heck out of a wagon-ish wheel and wound up with this.  He's supposed to sort of wind up and then lock the wheel before firing it, but I feel like something's off and I'm not sure what.  The hand sort of stutters, maybe?  The launch also doesn't feel as powerful as I want it to.




--- Quote from: SilverBrick on November 13, 2019, 03:52:13 am ---
--- Quote from: Rosier on September 10, 2019, 02:34:41 pm ---

Wanted to summon ghosts and wound up focusing on two separate motions that had different speeds.  The clutch is supposed to be slow until the grip, while the drawing is supposed to be incredibly fast.  I'm very happy with the magic circle, but I'm still wondering about the other side; I couldn't really decide what I wanted her to be doing, and that was what looked the best.

--- End quote ---

I think the left part should spiral in the same direction as the clutch (clockwise), and maybe come upwards from the bottom-left and bottom-right before combining, to mimic the upwards movement of the hand.
--- End quote ---

I kind of want the hands to look like two totally separate motions, so making them sync up seems against that.  My thought process was drawing spectral energy together, which would just be floating around, so the same with it rising up.  The hand clenching is forcing it together, not raising it out of nothing.  Kinda weird to explain.


--- Quote from: SilverBrick on November 13, 2019, 03:52:13 am ---By the way, did you purposely use the nonbinary flag's color scheme? If so, I greatly approve.

--- End quote ---

No, accidental.  The outfit was based on a real one I saw that had a red tartan pattern, so I simplified it to solid purple because color-coding. 

It occurred to me that Pinky's actually nearing the trans flag since she's also a white mage, though she's actually bisexual.  :p

MysteryMeat:
the movement to him standing back up is too slow, and the throw doesn't have much visual follow-through. Rather than leaning forward to aim the wheel, he should lean back. Creates a more believable "windup."

Rosier:

--- Quote from: MysteryMeat on November 17, 2019, 02:33:10 am ---the movement to him standing back up is too slow, and the throw doesn't have much visual follow-through. Rather than leaning forward to aim the wheel, he should lean back. Creates a more believable "windup."

--- End quote ---

Might go back to the drawing board, then...  He was supposed to lean forward, then sort of lock in like a winch before releasing.  That didn't really translate, plus you barely see the wheel, which was the whole point. 



Instead, legos.  I'm a lot happier with this, but I can't help but feel I either have one too many or one too few frames when she goes upwards. 

MysteryMeat:
definitely one too few frames on the upswing, it makes hte movement feel a bit jilted/too sudden

Rosier:


Added a bit of extra blur to smooth it out, too.

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