Pixelation
Critique => Pixel Art => Topic started by: madartiststan on February 20, 2007, 07:46:41 pm
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I got bored last night and started this. The tiles is 16 x 16 and I wanted to see how it looked tiled. Yes, I know. It's quite a bit repeating but as far as detail goes I think it looks good.(http://img452.imageshack.us/img452/8688/stansnewgrasstiledvk3.png)
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No crits?
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Wait a day (or three) before you bump again asking for comments and critics.
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Learn ideal hues of green: http://www.wayofthepixel.net/pixelation/index.php?topic=922.0
and lower your saturation gradually on the bits that are not highlights.
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Don't mean to be rude or the like but there aren't any rules really stating I HAVE to use certain colors are there? As the tileset I'm making will use very solid and bright colors similar to that grass.
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are you aware that flashing bright and solid colors can give people spazz attacks? :crazy: :crazy:
but seriously, please, tune down the saturation, and perhaps get a bit of hue shifting going...
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Don't mean to be rude or the like but there aren't any rules really stating I HAVE to use certain colors are there? As the tileset I'm making will use very solid and bright colors similar to that grass.
You are partially correct, as there is no "proper color" unless you are working with a restricted palette, which is obviously not the case. But there is a line between style choice and just plain ol' bad decisions. I would try to revamp the colorscheme, as it would benefit the tile immensly.
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Grass can not be painted by selecting 2-4 values of pure green and then randomly spraying until the distribution seems even. This is basically white noise, snowstorm, ant race, whatever you call it when the channel isn't coming in. It has no logic, no order, and thus conveys no information. I recommend starting over and painting some grass. You may as well start with the classic:
http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/chapter1.htm
Recognize #3? ;) Grass has structure and logic and a wide variety of interesting colors and hues. Learn them and use them!
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I'm sorry, that was bad wording. I meant an ideal range of green, there's no set rules. :D
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Grass can not be painted by selecting 2-4 values of pure green and then randomly spraying until the distribution seems even. This is basically white noise, snowstorm, ant race, whatever you call it when the channel isn't coming in. It has no logic, no order, and thus conveys no information. I recommend starting over and painting some grass. You may as well start with the classic:
http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/chapter1.htm
Recognize #3? ;) Grass has structure and logic and a wide variety of interesting colors and hues. Learn them and use them!
Ah, I've read this tutorial before and I clearly understand what you're saying. But, I didn't randomly spray. I placed each pixel by hand. I also tried to do it by working from the inside out. In a sense.