Pixelation

Critique => Pixel Art => Topic started by: Drake Graves on November 26, 2015, 07:17:41 pm

Title: Help with my Ghost Ship Tile Set!
Post by: Drake Graves on November 26, 2015, 07:17:41 pm
Like many, many pixel artists, I hope to someday release a humble, tiny small game featuring my own art.

Right now, the project I haven't yet abandoned involves a Ghost Ship. I'm struggling to stay interested. Not sure what's not working!

(http://s27.postimg.org/om7cynvf7/image.gif) (http://s27.postimg.org/fsgghk8gj/image.gif)

I think I need "Texture", and by that, I mean details that tell a better narrative. Old paintings or tattered drapery.

One big thing I'm struggling with is the background. I'm confused about how to add things like that floating, diagonal staircase, and not have it obscure the background, etc. I think it also needs to be more complicated and less blackness.
Title: Re: Help with my Ghost Ship Tile Set!
Post by: Pusty on November 26, 2015, 07:52:59 pm
The picture itself looks amazing!
I think both colors are very good!
But I like the second one better , because I think it gives it a better ghost vibes!
Title: Re: Help with my Ghost Ship Tile Set!
Post by: Seiseki on November 26, 2015, 09:39:41 pm
I think you should use more green and blue to make it look more ghastly. The colors on the Right one is way too warm, which makes it look homely and cozy..

The left one looks cold and abandoned, the right one looks looks more dramatic due to the lighting.
Title: Re: Help with my Ghost Ship Tile Set!
Post by: Decroded on November 27, 2015, 11:21:09 am
i rly like the green one.
great atmosphere.
i think i just want to seem more quantity now like more areas where things change a bit as u move around but this basic tileset is really usable as a nice filler between rooms of interest imo.
Title: Re: Help with my Ghost Ship Tile Set!
Post by: BatElite on November 27, 2015, 02:14:54 pm
If it matters, I prefer the blue/green as well, both in palette and in style.

For a ghost ship you should show more wear/disrepear on the background, like you have in the foreground. The ceiling and dark beams could also use some.

As for obscuring the background, you'll probably make more than one room, and you can try parallax if the foreground still obscures too much.

On a side note, your green/blue mockup is a .jpg. Could you fix that?
Title: Re: Help with my Ghost Ship Tile Set!
Post by: Drake Graves on November 27, 2015, 08:04:37 pm
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On a side note, your green/blue mockup is a .jpg. Could you fix that?

Oh sorry, is that not allowed here or something? Yeah, I guess it anti aliases it and taints the color palette! I re-uploaded them and scaled them up by 200% because I think it just looks better that way. When I drew it I had it zoomed by 200%.

Quote
For a ghost ship you should show more wear/disrepear on the background, like you have in the foreground. The ceiling and dark beams could also use some.

Thank you, you're right that is a glaring fault! I think that was what was so weird about it to me for sure!

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As for obscuring the background, you'll probably make more than one room, and you can try parallax if the foreground still obscures too much.

Great idea!!!!
Title: Re: Help with my Ghost Ship Tile Set!
Post by: Decroded on November 28, 2015, 08:02:40 am
u dont need to scale the art.
we can click or shift click to zoom in and out.

jpegs corrupt the art so we can't edit it for suggestions that's the issue