It's very true. So I redesigned the opening hallway. Now it has lots of blue shades, animated cloths on the walls, moonbeams, and plants cropping up.
(http://img237.imageshack.us/img237/6346/emptydi9.png) (http://img405.imageshack.us/img405/8629/itlivesly8.png)
As you can see, I've also addressed the health bar problem. Now the bars are glimmering jewels that splinter apart as they decrease. There are a few more features I still have to add to the room, like more varieties of plants and torn cloths, and some burned areas and debris.
(http://img98.imageshack.us/img98/8021/moldquena8.gif)
Does this look enough like mold or fungi? I couldn't seem to really capture the dank, spreading creepiness of mold.
(http://img170.imageshack.us/img170/1066/newcharagi4.gif) (http://img405.imageshack.us/img405/3886/walkdownyq6.gif) (http://img405.imageshack.us/img405/2513/walksidezq0.gif)
Latest version of character.
(http://img213.imageshack.us/img213/217/ghostrc5.gif)
Clear version of the ghost above.
The outside area is also nearing completion. I am currently animating all the tress, grass, ivy, and waterfalls. Quite a pain. Critiques, especially design critiques, would be appreciated.