Pixelation
Critique => Pixel Art => Topic started by: ortodoxx on June 22, 2008, 02:37:56 pm
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Hello folks!
I found this forum 3 days ago and saw some really awsome stuff, iwe never tried pixelart befor but it seemd fun so today i gave it my all first try!
It's nothing special but here goes.
(http://img48.imageshack.us/img48/6717/skullslm9.gif)
Small Update.
(http://img48.imageshack.us/img48/1748/skulls2kd2.gif)
C&C welcome ;D
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Welcome to pixelation!
I couldn't see your images directly, so for people having the same issue, here goes:
(http://img48.imageshack.us/img48/1748/skulls2kd2.gif)
Link (http://img48.imageshack.us/img48/1748/skulls2kd2.gif)
Now the temporal bone isn't a big gaping hole, it's merely flat, compared to the round skull it creates that effect of a hole. The mandible connects between the temporal bone, and a ridge of which I forgot the name (think it comes from the zygomatic bone), however, that ridge is still part of the cranium of the skull. You missed out on that, it has to create a gap between itself and the templar bone.
The ridge can be identified with this image:
http://www.artgraphica.net/images/charcoal-skull-anatomy-study.jpg
(not by me, don't get confused there)
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This might help too:
(http://en.wikivisual.com/images/5/53/Gray_188_-_Side_view_of_the_skull.png)
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I see what you mean now. That's what i get with my sloppy references :)
Update.
(http://img48.imageshack.us/img48/3644/skulls3kg3.gif)
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Even though improved, I think you can take this further. Add more shape to the teeth, as for the side view, they start pointing out forwards too high. And still there is a black line at the edge of the zygomatic bone, while really that continues in a ridge, that merges with the temporal bone in the end. I'm too tired to do an edit, but may try something later tomorrow.
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(http://www.lolipopsicle.com/linky/help/skull.png)
I didn't use a reference, but the exact anatomy is not the point of my edit. (it's more about technique than it is about the subject matter here. I kinda fudged your design into something I like, it's cool, it's cool ;D)
What I wanted to get across was contrast. I'm not a fan of dithering :-\, but I used it to show you when it's appropriate. Your colors are so close together you could have just smooth shaded. When you need to dither is when the two colors are so far apart they create an unwanted visual schism on your piece. So you mix the two in a checker pattern [or other atrocious way ::)] and the two colors have a baby. ;)
Also, try to build form rather than shape. If you make forms clear, it does the job of any outline you make plus some.
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i was just about to upload a new image but.. atnas u broke my spirit! XD
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i was just about to upload a new image but.. atnas u broke my spirit! XD
Upload it anyways man, we're here to give advice!
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Don't let anything like that hinder you or you'll never get better!
The criticism might seem harsh but it's really intended o help you, not to make you feel bad. A lot of folks don't know how to take constructive criticism all that well :hehe:
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Tried to fix the teeth and shortened the black line given feedback earlier, also corrected the hight of the nose and added some stronger highlight in some places
(http://img78.imageshack.us/img78/4020/skulls5gw1.gif)
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I just wanted to pop in and say, great job for a first pixel :D
Now, your use of colors is... well, not to be mean, but it's boring.
Using Atnas's edit:
(http://www.lolipopsicle.com/linky/skull.png)
Do you see how his color choices are more interesting and dynamic than yours? That's because you don't change your hue much, just your saturation. That is, you add and take away grays in the palette, but you don't change the actual color. That makes it look, for lack of a better word, dirty.
This is what your color progression looks like in photoshop:
(http://img.photobucket.com/albums/v16/Kamirose/colors1.gif)
Look at the vertical slider on the right. It hardly moves up and down. That's what makes your colors look so boring. Not to mention the fact that they're far too unsaturated (grey).
Now, for the edit's:
(http://img.photobucket.com/albums/v16/Kamirose/colors2.gif)
You see how much the colors are changing? Watch the slider on the right. Also, see how the actual color picker on the left goes in an arch from lightest to darkest? That's what gives it a more interesting color.
And a little lesson, not everything needs to be outlined :) Especially in black. I'd avoid outlining in black unless it's a stylistic thing.
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Thank you all for you're effort explaining stuff to me. As for kamirose, i kinda like just using diffrent hues as it sooths me, and i will warn you, you will realease a monster if you engourage me to use more colors :)
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I'm not saying use a lot of colors, just use different colors :) You'll notice Atnas only had to use four colors (plus black), while you used five colors plus black. It's mainly that the choice of colors isn't all that dynamic, and there's not enough contrast between them. By changing colors you can add a lot of interest to the piece, and it's such a simple thing to edit. :)
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http://www.lolipopsicle.com/linky/help/huematters.jpg
:hehe:
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(http://img57.imageshack.us/img57/8858/skulls5hj4.gif)
more colors (mjeh), with and without black borderedges :)
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I can't even tell the difference between your first post and this last post. You've yet to address any of the flaws, or show that you've actually looked at a single reference!
EDIT - Yes, Larwick said what I was trying to say only in a not rude way! Man up, and try some radical changes. I guarantee you'll learn something even if it ends up not improving the piece!!
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To add to that, don't be afraid to make vast changes to your piece, even just to try out an idea. Great thing about digital art is that you can simply reload the older version if something goes wrong or you dislike what you've done. It's worth trying it out though.
Good luck.