Pixelation
Critique => Pixel Art => Topic started by: Eskiboy on January 28, 2009, 07:59:09 pm
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Hi there :) Alrighty i have been working on a game rock cliff tile that will hopfully be able to use on a range of turrains like grass and sand ect.
Ok so here is what i have so far:
(http://i126.photobucket.com/albums/p103/chris-g1/Rockset.png)
2 versions, both not to great, what could i do to improve them =p
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I'd say vary the size of the rocks more. Right now it looks like a field of wheat, almost.
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Alright so i fixed the shape like you suggested
(http://i126.photobucket.com/albums/p103/chris-g1/3233.png)
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terrain?
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Sorry for that typo =/
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. . .been working on a game rock cliff tile that will hopfully be able to use on a range of turrains like grass and sand ect.
Good improvement. Are you thinking of doing a palette swap to use this same tile for multiple surface types?
Looks like a rocky mountainside. Maybe try less rounded, more angular. That'll give a more rigid rocky feel. Less dither for a less sandy look, more solid.
If this is supposed to be flat walkable ground, I'd make it less bumpy.