Pixelation

Critique => Pixel Art => Topic started by: Eskiboy on January 28, 2009, 07:59:09 pm

Title: WIP Game turrain tile
Post by: Eskiboy on January 28, 2009, 07:59:09 pm
Hi there :) Alrighty i have been working on a game rock cliff tile that will hopfully be able to use on a range of turrains like grass and sand ect.
Ok so here is what i have so far:
(http://i126.photobucket.com/albums/p103/chris-g1/Rockset.png)

2 versions, both not to great, what could i do to improve them =p
Title: Re: WIP Game turrain tile
Post by: Pizza Tom on January 28, 2009, 08:57:05 pm
I'd say vary the size of the rocks more. Right now it looks like a field of wheat, almost.
Title: Re: WIP Game turrain tile
Post by: Eskiboy on January 28, 2009, 09:59:22 pm
Alright so i fixed the shape like you suggested

(http://i126.photobucket.com/albums/p103/chris-g1/3233.png)
Title: Re: WIP Game turrain tile
Post by: michael on January 29, 2009, 03:06:30 am
terrain?
Title: Re: WIP Game terrain tile
Post by: Eskiboy on January 29, 2009, 03:24:26 pm
Sorry for that typo =/
Title: Re: WIP Game turrain tile
Post by: Mathias on January 30, 2009, 04:49:41 pm
. . .been working on a game rock cliff tile that will hopfully be able to use on a range of turrains like grass and sand ect.

Good improvement. Are you thinking of doing a palette swap to use this same tile for multiple surface types?

Looks like a rocky mountainside. Maybe try less rounded, more angular. That'll give a more rigid rocky feel. Less dither for a less sandy look, more solid.

If this is supposed to be flat walkable ground, I'd make it less bumpy.