Pixelation

Critique => Pixel Art => Topic started by: InvaderLupus on December 11, 2006, 10:37:19 pm

Title: Soccer Player
Post by: InvaderLupus on December 11, 2006, 10:37:19 pm
It's been a long time since I pixeled anything, so this is kind of an attempt to get back into it.

(http://img.photobucket.com/albums/v93/digijohn90/soccer_player.png)

I know it's not that great, so any suggestions for improvement appreciated.
Title: Re: Soccer Player
Post by: skeddles on December 11, 2006, 11:12:13 pm
looks great. i love seeing new styles. i would make him taller, leg wise. he looks odd with such short legs.
Title: Re: Soccer Player
Post by: Stwelin on December 11, 2006, 11:22:40 pm
it's an interesting style, but it seems a bit boring colorwise. i'd suggest re-working the palette to give it a bit more depth.  Also i think it would be beneficial to give the head a more interesting shape, it seems kind of bland.
Title: Re: Soccer Player
Post by: Akzidenz on December 12, 2006, 01:07:59 am
I like the technique, but the character is bland. I'd love to see that sort of shading applied to something larger and more detailed.
Title: Re: Soccer Player
Post by: Kren on December 12, 2006, 01:16:28 am
It's been a long time since I pixeled anything, so this is kind of an attempt to get back into it.

(http://img.photobucket.com/albums/v93/digijohn90/soccer_player.png)

I know it's not that great, so any suggestions for improvement appreciated.

professional soccer player never use jeans while playing >_<.
the face needs to have a different shape, or make it more realistic.
Title: Re: Soccer Player
Post by: David on December 12, 2006, 01:45:09 am
I'm not a big fan of the dithering you're using. At such a small scale it makes everything look as though there are lines on everything. I did a little edit to show what I would suggest doing.

(http://www.iamnotoriginal.com/images/delete/invaderlupus_soccer_player_edit.png)
Title: Re: Soccer Player
Post by: Stwelin on December 12, 2006, 02:06:42 am
Exactly. Take note of the shape of the head in David's edit (nice job, btw).  If you want to give a sprite (or any character even) more personality and dymanics, make their form interesting.  You have to think of it as if you were molding something out of a lump of clay, sure, a circle is a primitive type of head, and it gets the point across, but if you start to exagerate different parts and/or block off different defined sections it gives it more personality.