Pixelation

Critique => Pixel Art => Topic started by: daimadoushi on September 24, 2019, 09:09:23 am

Title: marine : Jacked up and good to go !
Post by: daimadoushi on September 24, 2019, 09:09:23 am
(https://i.imgur.com/0ZeoFvt.png)


Hello guys.

This is my second post here. This is a marine from starcraft, hope you like it !

Im currently brushing up my skills to make art for a video game, so please if you have some tips how to make it better, weither make it look better or tips for making it more suitable for integration in a game I would appreciate greatly.


Thanks for taking the time to check it out.

Cheers.
Title: Re: marine : Jacked up and good to go !
Post by: Ryumaru on October 04, 2019, 10:07:25 am
You're doing quite well for how new you are to pixels! I can already see a sprite like this being game viable. More contrast and polish would help, the latter of which the technique comes in time. Study sprites from games you really enjoy and see how they make things pop.
Title: Re: marine : Jacked up and good to go !
Post by: daimadoushi on October 04, 2019, 10:24:38 am
Thanks !

Since this message is old already, I actually have reworked it quiet a bit !

Heres how it looks like now

Idle animation 48 px height
(https://i.imgur.com/26aloLS.gif)

walking animation 64px height
(https://i.imgur.com/Ts6lj9M.gif)


Hope you enjoy :) and if theres any tips.. Id be glad !
Title: Re: marine : Jacked up and good to go !
Post by: MysteryMeat on October 05, 2019, 03:18:45 pm
there's a glowing circle on the walk cycle that isn't on the idle loop
Title: Re: marine : Jacked up and good to go !
Post by: Schwee on October 05, 2019, 08:34:43 pm
Looks awesome, only thing I would really critique is adding more 'in between' frames.  The lack of # of frames is more noticeable at the higher res.