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Wings of Saint Nazaire (Large Images!)

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Howard Day:
Hey, guys - It's been a while since I've dropped in here - I thought'd I'd share what I've been working on.
Since I lost the hard drive that had my side scroller project on it ( and learned a valuable lesson on backing everything up, always), I spent  some time trying to think of the next project I wanted to work on. For the longest time, I've loved the X-Wing/Tie Fighter games, although my true first videogame love was the original Wing Commander.
Having realized this, I'm attempting to blend these two titles and come up with something new.
Originally called Dead Silent (not a name I ever really liked), we've since r-named it to Wings of Saint Nazaire.

I've done a huge amount of work for this, and I'll just share a small portion of it here:
Mood Piece:

Alien Space Carrier:

Alien Fighters:


(and old/new versions of textures)

Alien Bomber:

Alien Concept art:

(by is_chimera)

Destroyed Ship Debris:


Ambient Debris:

Human Bomber:


Human Light Fighter:

And its cockpit:


Human Medium Fighter:

And it's cockpit:
http://www.hedfiles.net/launchmockup2.png
Human Heavy fighter:

Human Stealth Fighter:


And Some might remember my old spaceshooter project... Well, you'll be happy to learn that some of those designs live on in this new project!
http://www.hedfiles.net/pixel/pirateA.gif
Turned into this:
http://www.hedfiles.net/PirateFighters.png


Originally DKH was coding his own engine to make this game (and doing a great job, here's a video of that engine in action, along with tons more gameplay!)
http://www.youtube.com/watch?v=5zVXmxa3OWM <<Old
http://youtu.be/lTcHSGn2h1s <<Newer
...And then I started learning Unity at work - and started learning to code in C# - we both recognized that on a small project the more things each person can do, the faster things will go. So we've been transitioning the project to Unity.
Here's where we've gotten so far (at least in part).
The Alien Ship selection screen:
http://www.hedfiles.net/WOSN_Alpha/GrottoTest.html
And the current state of the playable game:
http://www.wingsofstnazaire.com/alpha.html
There's tons more artwork, but I've already flooded you guys. I hope you like what we're putting together here, and would love any feedback you've got!
Enjoy!

Pawige:
Wow. Dude. Your stuff always completely blows my mind. Everything looks gorgeous! Do you mind if I ask what your process is for creating these ships? How long does it take you to make one?

Cage:
Hey, this looks lovely!

I have a thing for prerendered 3d space ships since Super Stardust ;)

I like the video you've shown, despite the modern graphics, the movement/camera feels a bit like those old flying games - especially the moments the player is closing in on the exploding ships.

The alien concepts remind me of those big organic creature bosses, which take half of the screen, from the r-type/gradius like games - this is a good thing too!

What software are you using for the models/rendering?

kriss:
Amazing work  :y: it's all i can tell because i'm shoked  :crazy:

Howard Day:
Pawige: Thanks, dude! So, the process for building the ships has grown somewhat organically. Originally, I just sort of built the shapes - I didn't do a whole lot of detailing.
http://www.hedfiles.net/boomslang1.png
That took 2 evenings to finish.
Eventually, though - it became clear that that level of detail wouldn't work for the closer up needs of the project. Sure, mostly these ships are 256x256 sprites, but you do see them closer up at other points. That being the case, I started modelling in detail to the later ships I worked on.
http://www.hedfiles.net/hognose72.png
http://www.hedfiles.net/hognose71.png
http://www.hedfiles.net/hognose70.png
This one took two and a half weeks of evenings.
However, Since this took so much longer, I wanted to see if I could accomplish the same look of modeled detail using only textures - and thus saving me a gigantic chunk of time.
http://www.hedfiles.net/PirateFighterA06.png
http://www.hedfiles.net/PirateFighterA07.png
This one, which took only two evenings of work, and has almost no modeled detail.
This worked so well, that I went back to previous ships and applied the same texture method to them, as well - the later highly-detailed models I left alone, but some were almost in limbo between the two methods.
For example:
http://www.hedfiles.net/Cobra63.png <<Original, modeled only detail
http://www.hedfiles.net/Cobra73.png << New textures
So, today a new ship would take me a couple of days to finish. It's a lot faster than it used to be.

Cage: Thanks! This project as a whole is designed to be nostalgia-bait, so I'm really glad others are getting that same feel off of it!
Here's an example of the rendered sprites that are used in engine:

And another Alien ship - a Frigate:
http://www.hedfiles.net/Frigate06.png
http://www.hedfiles.net/Frigate05.png
I'm using 3dsMAX 2012 for the rendering. 

kriss: Thanks!

I'm glad you guys like it!

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