I don't see how potentially having Sups kill the Joker for money relates to pixels at all :\Everything is symbolic, allowing interpretation. I think tocky is interpreting stuff on a very long wavelength. The relation is there, just difficult to grasp if you haven't stretched enough to be flexible to reach to such lengths.
ptoing, or somebody, tell crow to fuck off for me. he does not listen to me
listen to me. or at least consider it.How do you discern when someone has listened to you? What determines that a person has listened to you?.. Can you give us specifications that we can meet?
take any sentence i have written, rewrite it in your own words, make that a topic of a new postwhat youre asking me to do is actually paint a pixture to illustrate each of my points.
but the guys we have instead of them are fucking amateurs. tey dont know how to pixel and they dont know how to mod.D:
Just tell me this. Do you really believe that my shoelaces have any impact on your life directly?
you guys think pretty heavyy of yourselfves though.
but the guys we have instead of them are fucking amateurs. tey dont know how to pixel
but the guys we have instead of them are fucking amateurs. tey dont know how to pixel
Oh, I don't need to. I'm not here for that.
Well great! Actual experience and training needed to become a pastor? No sir, not for me! I'll just randomly waltz in, jot down some notes and become a professional! Good on you to have that degree of skill :)YOU ARE LEARNING MY YOUNG FRIEND
Pixelation is a message board about pixel art, first and foremost. Its role is to provide a setting in which people may sharpen their skills by posting work and receiving critique from others, and to offer critique when others request it.
I don't think I have to prove anything to you.
you are asking me to keep proving to you that my shit is related to the pixel, i tell you that it is, this is enough. if i keep arguing with you i will write a thousand posts about what is and is not and then i will be banned.I just would like to point out how similar you're posts are to each other.
He is claiming they are, the burden of proof is on him, not on me. And just saying that the connection is there without demonstrating it is not proof.I don't think you're being perfectly honest with yourself ptoing. Try to look at what is being demonstrated more honestly without your filters on.
lets be honest about our shortcomings here.Show me how your shoelaces have no impact on my life if you want to be perfectly honest with your shortcomings, otherwise don't try to play me as a fool. You're acting just like how you're claiming tocky to be acting.
FIRST OF ALL, patrick psyduck actually wrote a response to my recent crusade, and you can see it on his blog. it's called 'in defense of dwarves' OR SOMETHING LIKE THAT, and also he writes lots of good stuff you guys dont really care about.
this means, and we can see this in the length of his reply, that he has thought about what i am saying and cares about it, more than zak does, even though it be zak i am emulating and not patrick.
so why let these two guys be two corners of my NEW TRINITY? i'll show you. but you dont even know patrick, why listen to that guy?
http://hackslashmaster.blogspot.co.uk/2013/04/on-osr-new-wave-patrick-stewart-of.html
SECOND OF ALL, i have argued with ptoing lately. but largely not about the-form-of-the-pixel. mostly just about the-form-of-the-forum. on pixels, ptoing is infallible. the man can not make a wrong move.
THIRD, i love ptoing more than helm. i love patrick more than zak. but i still bought zak's new book, because i understand why zak is worth money.
here is a defense of zak, written by patrick: find it on patrick's blog. falsemachine.blogspot.com
anyway, the first thing about patrick is he is more-of-a-poet than zak. zak is commercial but patrick, generally, is free. third-secondly, both of these dudes are commercial, but not very. STILL: THEY HAVE PUBLISHED BOOKS AND WE CAN READ THEM.
ok, so im sorry all you guys are not as good at puns and irony as i am. or rather, im sorry im not better at explaining myself in few wods. more words is often better.
Everything we do is a performance, everything we believe isn't about a deep truth but is a social construct, as far as I can tell, so there's no full representation of anything to be precious about. Your mispellings are not precious, even if you take them to a therapist, they will probably cut to the chase and deal with much more overwhelming issues than 'why did I mispell this word?'.yeah. all this shit i learned from you and zak and eleizer. how to be a chaos mod. you only have to act slightly outside the existing moderation. the community will cull its own ghosts.
Tocky wants people to follow him, he wants to be a moderator, he wants to have a legacy, he wants to help people. These are concrete goals which will take a lot of performance to achieve.
ok yeah. but the cga/cpc/ega/vga palette is better than the c64 one. i, tocky, have taught us this
Alex: I am done talking about that kinda nonsense with you, sorry. This is not the forum for that and I don't feel in engaging in pointless arguments (you might think there is a point, I don't see it though, shoelaces do not concern me outside the fact that they keep my shoes on my feet).Then shut up about it then. Be quiet for a moment and reflect on what you have done instead of regurgitating your lack of understanding. You don't have to shit all over what I say just because you don't want to talk about it. If that's the case, then moderate yourself for a change. Jeeze..
Shoelaces? Really?
just move my posts, piledriver will edit them. good editor, knows formatting
just move my posts, piledriver will edit them. good editor, knows formatting
Sorry, but that is not what the mods are there for. PPD is quite busy outside of Pixelation. Let's not assume he wants to do extra work to make your stuff more readable. Put in some more effort of your own to do that.
[TITLE SCREEN]
ok, maniac mansion is not my fave. but i will talk about it because its better than 99.999% of games, including its own brilliant sequel, and this is good enough.
[insert the actual art from the game, THE STUFF HELM POSTED BEFORE]
[insert link to where you can play the game in a browser.]
i will talk about 3 of my fav topics:
the ega-style palette
ortho mode
chaos theory (how to escape the grid)
i will also talk about OBJECT ORIENTATION, MANIAC MADNESS, THE TAROT, THE CRITTER CODE, DRAGONS, ERIS, ETC.
ask me anything.
crow, i want the mappin thread back. otherwise i will write about it everywhere but there.
The other dude...Calling iSTVAN (http://www.pixeljoint.com/pixels/profile.asp?fid=180) the other dude... :mean:
Rip to one of my favorite comedians, Harris Wittels :(Unfortunate.
Welp, I think I'll watch this series just because of this short video. Thanks!Ç
On a different note:
I'm officially a fulltime freelance pixel artist, as of today. Yesterday I moved in back at my parents, and I barely finished unloading the truck at 7pm that CATAM investor jumped on my back with special work to do. I feel like a real freelance already :'D
ccycle /tmp/anubis4.png /tmp/an.gif 0-23
gifsicle --delay 10 /tmp/an*gif > /tmp/ancycle.gif
ccycle /tmp/anubis4.png /tmp/ar.gif 0-23:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,0,2,4,6,8,10,12,14,16,18,20,22,0,4,8,12,16,20,0,8,16
ccycle /tmp/anubis4.png /tmp/ac.gif 0-7 8-11:1/2 12-16:1/3 17-20:-1/4 21-23:1/5
Did some more work on my colour cube toy: http://img.uninhabitant.com/colourcube.html (http://img.uninhabitant.com/colourcube.html)* GPL export is pretty neat.
Auto update preview.
Added HSV/HSL colour spaces.
Gain/bias adjustment.
Gimp palette and JASC palette export.
Call it finished I think.
Oops. Should test in Firefox on occasion. Wasn't specifying the event args on a couple of event handlers, which chrome seems to be fine with (Midori is WebKit based too).
Those problems should be cool now.
Isn't HSI just another name for HSV? Intensity = Value?
I was thinking about HSY (Y being perception weighted brightness), but I couldn't find it described in code, just maths which hurts my brain.
Do you artists actually see images in your head before you draw them?Sure.
Is it absurd to have a passion to learn to draw if I don't see mental pictures?Nope.
Have you seen this?
*Video of crosscode*
Hey, guys, what about the "Good Reads" childboard? It disappeared. ???
Hopefully Cyangmou can tell us what happened.
Anybody know of a way to per-pixel render marching ants that it looks okay on lines of any given angle?
Prefer to be able to do it in fragment shader so ideally no extra geometry. With the traditional (x+y)%2 diagonals can render as a single colour which is a problem.
0, 96,
160, 255
I didn't really want to make my own thread.A few suggestions:
It is a hobby of mine to make joke little games on my computer. I enjoy the coding aspect and I love to learn programming by making little games. My issue is that I SUCK at making pictures. All the sprites in my games consist of colored boxes and shapes and I'd like to move beyond that.
After pouring over many guides accross the internet, learning about creating pixel art, learning about contrast and hue and form and whatnot. Now, I feel like I have an understanding about how a sprite should be made, but when I open GIMP, I'm at a loss for what to do. I want to make a guy for my game, anything that would look even a little decent, and I just can't. Everything I throw on the page just looks like a blob and it's disheartening.
What should I do?
When you're working with a SNES-like resolution you basically have to make every thing read correctly at 200% zoom, and there are certain things you can't get away with at 200%. Certain details become noise, you may end up resorting to a massive palette, etc.?
Nevermind. Further search tells me it's Shift+Alt.Cool, thanks for that. :y:
On language: the fact that we call it pixel "art" as a mode prevents it from ever being taken seriously as a medium.
Not saying "pixel art" would never be a proper term, but how often do you hear oil art, acrylic art, charcoal art, chalk art etc, versus drawing/painting... in x medium.
Its close relationship with games will always make people biased toward it, but a simple language shift would be a concrete step toward accepting pixel as an legitimate medium.
Just a thought.
whoa. almost forgot about this place. what's new?If I had to pick one thing, I would recommend you Howard Day's recent thread about realtime 3d-rendering 'pseudo-pixelart' (http://wayofthepixel.net/index.php?topic=18842.0). Very interesting and potentially very useful -- both short term and educationally -- to pixellers, if he chooses to release it.
For the purpose of an pixel image preview tool, scaling up is useful. Yet comparing true scale also can be useful. However, I'd say the first one is probably more useful in most cases. So either that, or make an option for both, with auto-scaling the default. Otherwise it depends what you want to do with the auto-tiling feature, which might shift the balance of importance back again. Good work anyway, looking good.Thanks for the feedback.
I will send you a PM.pls even send me
Another question for you Pro Motion people:
Is there anyway to pick a single tile from the canvas with a colour picker like single click rather than the hassle of having to drag a brush selection box around it?
at least the float stay on top of the main window, they just happen to also stay on top of everything else. :yell:Clicking the little "pin" icon (the one with the slightly misleading tooltip considering the initial state already is "always on top of everything") in the upper left of the floaty windows fixes that and only makes them stay on top of the main window but not on top of other windows from different programs. In Wine, I have to use it without a Wine-Desktop or otherwise the floaty windows will keep disappearing behind the main window.
[imgur]6ytgw[/imgur]
New intuitive Inking tool for smooth strokes.
New Flood Fill tool.
Automated backups of your working docs, with recovery on startup.
Improved symmetry-setting and frame-setting modes.
New workspace UI: two sidebars, with dockable tabbed panels.
Smoother scrolling and panning.
New brush pack.
New brush and color history panel.
New layer trimming command in frame options.
Added layer groups.
New layer modes: several masking modes added.
Add display filters: greyscale, simulate dichromacy for trichromats.
New color wheel options: Red/Yellow/Blue, Red-Green/Blue-Yellow.
Uses dark theme variant by default.
Clearer icons, prettier freehand cursors.
Device prefs allow glitchy devices to be restricted.
Eraser mode no longer changes the size of the brush.
New vector layers, editable in an external app (Inkscape recommended).
New fallback layer types: non-PNG image, data.
More kinds of images now work as backgrounds.
Improved Windows support
Ported to GTK3.
Accelerator map editor has moved to preferences.
Many other bugfixes, translations, and code quality improvements.