Pixelation
Critique => Pixel Art => Topic started by: coldmage on June 28, 2016, 12:20:54 am
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I was wondering if anyone could help me polish this rolling animation, and other criticisms:
(http://i.imgur.com/g7cpfVS.gif)
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needs more of a balling up near the end.
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He can squish down into more of a circular shape when he touches down, which should help with looking like him balling up.
I would also recommend making the colors a bit more noticeable. It looks like he's just skin and then everything else is black.
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Ok thanks, so like this?:
(http://i.imgur.com/jt3DlD8.gif)
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(http://i.imgur.com/YuS1z1I.gif)
Gave him a bit more follow-through on the post-roll and redid one of the frames.
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Thanks for the edit, I tried to get rid of the leg that seemed to be sticking out and I got this:
(http://i.imgur.com/5HhVMi9.gif)
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Nice stuff! Definitely an improvement, I was kind of lazy with it and just used the move tool to make those frames.
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Thanks!
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Not bad! But I've found some issues ::)
Where does his hair go during the roll?
When you are exactly vertical on the moment of landing, you'll smash your back into the ground very painfully, no way to turn that into a roll unless you have a lot of vertical speed. This guy has horizontal speed, he would need to enter the floor at 45 degrees or lower!
The first frame seems a bit useless, I thought I'd replace it with some anticipation. After the explosive moment of release, the last contact frame, he would be far away from the ground. 1px from the ground is never a good start of an animation!
I turned the ball a bit more in a ball, and I stretched him out a bit during flight. Also I made his landing a bit more smooth and realistic.
(http://i.imgur.com/NJsCkRF.gif)
I hope my edit makes him look less like tumbleweed, and more like an action hero!
Good luck with your progress :)
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Thanks a ton for your edit hapiel! I tried to edit the sprites to be less choppy as well, which is below.
(http://i.imgur.com/yIIhgm9.gif)
(as for the hair, I thought it would be blown behind that head, or at least the top portion)
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In general I'd recommend: Rather than cleaning up other peoples edits (like mine) you should recreate the effect of the edit (hence my detailed explanation of what I changed) yourself, as you'll learn from it more! The goal of my edit is to educate, not to do your work :-[
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Ok, thanks for the advice hapiel! I tried to recreate a roll with all your edits, and I got this :
(http://i.imgur.com/AUmvSST.gif)
(I am pretty satisfied with how it turned out)