Hi all
Just thought I'd introduce myself to the forum as I joined up yesterday after a long absence away from the scene.
Been making graphics now for games since the early days of the home computer market back in the 80's...
anyone remember this little chap?
(http://pete.ptoing.net/Dizzy4.gif)
(http://pete.ptoing.net/SLIX_F1.gif) This is a 32 frame rotation graphic for a game called SLIX that never actually made it to completion... needless to say it was on the AMIGA and was essentially an updated version of Super Sprint, in isometric. Took a while to create this rotation as it was all done by hand, back in the days before 3d rendering packages.
(http://pete.ptoing.net/ANIMANIACS_YACKO_jump.gif)
I was involved with a GBA version of an animaniacs game that I don't know if ever made it to the shelves or not? This animation of YACKO was originally pencilled on animation paper prior to scanning, coloring, scaling and final touch ups. The original pencil work was mostly provided by a colleague who was an ex disney animator and pulled into GBA format and constraints by myself. It's an interesting way of working, more time consuming perhaps than working direct to screen but the end results tend to look a little more fluid IMO.
(http://pete.ptoing.net/PACMAN_BIG__run_southeast.gif) (http://pete.ptoing.net/PACMAN_run_southeast.gif)
Last year, I finished work on Pacman World 2 for the GBA; shown here are three versions of the little chap. The first one is the initial character as taken from Pacman world 1 - where everything was rendered - Yack! He loses somewhat in terms of character, clarity and definition... The second version is after he was touched up for use in Pacman world 2. It was decided that he was too large on screen so we reduced him in scale. The Third one is the final scaled version that was used in the game. (thanks to PTOING for taking the original base template sequences provided by me and working the rest of the animations up to completion... there were a LOT of sequences)
(http://pete.ptoing.net/UNO_CGB_FINAL_Wild%20Card.gif) (http://pete.ptoing.net/uno_draw_4.gif) (http://pete.ptoing.net/UNO_CGB_FINAL_WildDraw4.gif) (http://pete.ptoing.net/UNO_CGB_FINAL_boomerang.gif)
These are a few anims taken from a CGB version of UNO back in 1999... these sequences appeared when you drew (or played) the Wild Draw, Draw 4, or Boomerang cards...
I don't think these chaps need much introduction... suffise to say it was for a GBA game... (less said of which the better)
(http://pete.ptoing.net/Batman.gif)(http://pete.ptoing.net/Batman_Run.gif) (http://pete.ptoing.net/Flash.gif)(http://pete.ptoing.net/Green_lantern.gif) (http://pete.ptoing.net/Manhunter.gif) (http://pete.ptoing.net/Superman.gif) (http://pete.ptoing.net/Wonderwoman.gif) (http://pete.ptoing.net/hawkgirl.gif)
Here's some Avatars from a Game from 1998 Called :ACM 1914 - never really went anywhere in terms of sales, it was 3D flying game on the PC set at the dawn of flight, all biplanes and barrage balloons... Was rather pleased with these chaps, There was 12 of them originally... brits, yanks, german and french pilots... unfortunatly I've only got 3 left... 2 German Pilots, and 1 American... can you guess which is which?
(http://pete.ptoing.net/ACM_16col_PilotPortraits_%231.gif)(http://pete.ptoing.net/ACM_16col_PilotPortraits_%232.gif)(http://pete.ptoing.net/ACM_16col_PilotPortraits_%233.gif)
16 colors, 64x64
This was my Rim lighting period. Nice effect - inspired by Dan Malone's work on Chaos Engine.
Anyway that's enough for now... I daresay I'll add some more material at some point. Feel Free to comment.
Thanks
:)