Pixelation
Critique => Pixel Art => Topic started by: Not4mortaleyes on June 10, 2016, 06:51:43 pm
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I am trying to make a profile picture of a creature's eye this is what i have so far
(http://imgur.com/uHqNWqw.png)
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looks sold to me, just make it transparent and its ready
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I made some improvements but i feel like there's is more i can do any feedback and suggestions would be greatly appreciated :)
(http://imgur.com/HSK8Nsu.png)
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I'd say round out those "corners" on the eye with a light blue so they're not as noticeable.
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i started to redo my profile picture. this is what i have so far
(http://imgur.com/u3BaRSr.png)
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I don't have much to say but I think that to make a more rounded reflex on the iris would improve this picture a little.
This reflex you made is a little square and the eye is a ball, and balls reflect light in a lens format that is rounded.
And if you want to make it more realistic, you could darken the shadow in the iris. Reflecting objects have a high contrast.
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i rounded the reflection and started the outline of the bricks
(http://imgur.com/1Jj368s.png)
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That's what I meant, but you could just have made a better AA on the reflex.
It's my take:
yours / mine
(http://imgur.com/u3BaRSr.png)(http://i.imgur.com/9KWykBG.png)
But still someting was disturbing me in the shadowing, and using references I got this:
(http://i.imgur.com/OG27bWN.png)
I had to add one color to make the shadow on the iris, the contrast increases and so the reflex, then we get a more realistic eye.
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(http://imgur.com/070R0K4.png)
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Is that a giant eye or tiny bricks? :P
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Is that a giant eye or tiny bricks? :P
its a giant eye
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(http://imgur.com/070R0K4.png)
Try giving the bricks more of a weathered look, to offset the relatively pristine look of the eye!
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(http://imgur.com/070R0K4.png)
Try giving the bricks more of a weathered look, to offset the relatively pristine look of the eye!
those bricks were only placeholder ill start working on that now
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Does anyone know any good tutorials or refs for making stone surfaces
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A great little tutorial by vedsten, perfect for this situation:
(http://i.imgur.com/vmTELHS.png)
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heres what i have now. i dont really like the shadows from the bricks and i cant put my finger on what that is
(http://imgur.com/E9F5cRS.png)
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Some of them seem to have divots on them, making them look more like pez. Great brickwork though!
Notable on the brick on the top right of the eye
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Looks good!
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Upon closer inspection, the shading on the bricks was also off, the light source for them counter to the light source on the eyeball. I fixed up the divots and tweaked those as best I was able, though they still need some texturing I think.
(http://i.imgur.com/H67WuAj.png)
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Thank you for the critique. Maintaining a consistsant light source has always been a weak spot for me. Tomarrow I will retexture the bricks to give them a more dry/sandy look and fix the light/shading.
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Thank you for the critique. Maintaining a consistsant light source has always been a weak spot for me. Tomarrow I will retexture the bricks to give them a more dry/sandy look and fix the light/shading.
Method I started using for that is to make a layer with a sphere/cone showing where the light's coming from, using the size of it as a reference for where it is forward or backward. So like this!
(http://i.imgur.com/5cPuKEa.png)
(http://i.imgur.com/T1Oofhp.png)
They're not the GREATEST examples, but hopefully they help illustrate the idea!
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i decided to redo the bricks. right now i have just the basic lighting
(http://imgur.com/zqB5mKp.png)
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update
(http://imgur.com/tjg2ulL.png)
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update
(http://imgur.com/tjg2ulL.png)
Looking good! The shading on the mid-right brick is getting that Pez-y effect again, though you've avoided it on the others thankfully!
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(http://imgur.com/F9wclXY.png) fixed it
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No no, that one was fine! Though that smaller divot looks nice and would make for a great texturing option for some of the bricks, I actually meant the brick on the middle-right side of the picture, just below the small one. Five bricks down.
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(http://imgur.com/mBREUWt.png)
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Much better!
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Much better!
I'm ready to say it's finished :) thank you all for the help and critiques.