Critique > Pixel Art Feature Chest

Feature 08 - Gregory faces the dragon

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pistachio:
Much better now. :y:

At least, an improvement from what you had last time. Only thing I would suggest is toning down the highlights on his hind legs, maybe his right arm, as such bright values might distract the viewer. There's more, I can tell, but for now it's all I've got.

EyeCraft:
Bit of an edit:



You're keeping your ramps' hues a bit isolated from eachother. For example, the dragon's skin is very green, the roofs are very red, etc. Consider the hues of the lightsource(s) and the ambient light in the scene. These will affect the hues of the highlights and shadows, respectively.

Also think about the overall palette of the image. It's better that there are only a couple of major hues running across the entire piece, in the example of my edit purple is the dominant colour with reds/oranges being a secondary colour, and thats it. Being selective like this harmonises the piece much more.

Don't mix your shadows into your highlights. It destroys the sense of volume. Compare the difference in the feeling of volume in the dragon's limbs that I editted.

Be mindful of where you want the focal point(s) to be and how the eye will travel between them. You want travel of the eye to be unhindered. Noisy stuff like the high-contrast area of smoke and fire impedes the movement of the eye and distracts it as it moves between the human and the dragon. I fiddled with the contrast a little jut by lightening up the smoke, but it really needs MUCH more than that.

This carries over into the contrast in all the background elements of the piece. Keep them to a minimum, since they are not focal points. The statue is a good example; tone it right down to match the rest of the background scenery.

Hope this helps. I love big, dramatic scenes like this, so look forward to seeing more. :)

Cyangmou:

--- Quote from: EyeCraft on May 15, 2011, 07:55:54 am ---You're keeping your ramps' hues a bit isolated from eachother. For example, the dragon's skin is very green, the roofs are very red, etc. Consider the hues of the lightsource(s) and the ambient light in the scene. These will affect the hues of the highlights and shadows, respectively.

Also think about the overall palette of the image. It's better that there are only a couple of major hues running across the entire piece, in the example of my edit purple is the dominant colour with reds/oranges being a secondary colour, and thats it. Being selective like this harmonises the piece much more.

Don't mix your shadows into your highlights. It destroys the sense of volume. Compare the difference in the feeling of volume in the dragon's limbs that I editted.

Be mindful of where you want the focal point(s) to be and how the eye will travel between them. You want travel of the eye to be unhindered. Noisy stuff like the high-contrast area of smoke and fire impedes the movement of the eye and distracts it as it moves between the human and the dragon. I fiddled with the contrast a little jut by lightening up the smoke, but it really needs MUCH more than that.

This carries over into the contrast in all the background elements of the piece. Keep them to a minimum, since they are not focal points. The statue is a good example; tone it right down to match the rest of the background scenery.

Hope this helps. I love big, dramatic scenes like this, so look forward to seeing more. :)

--- End quote ---

Ahh yeah, completely understood what you said and some points are really helpful as well.



made the palette (29 colors so far) and cleaned up the whole concept and mirrored it, not quite sure which side is the chocolate side.
Did some changes (anatomy, volume, still not finished). I tried to make the fire look like the wizard splits it up (maybe add here and there a little bit smoke later, not as much as before)
I personally think tydiing up was quite helpful for the focus, now I am worrying about the warm/cold combo, because there isn't really lots of space to get away from the heat of the flame (midground, background and some shadows are done with the cool colors)

All in all a really small step forward, but gathering some opinions here is quite useful
(and ignore the mistakes at the shoulders of gregory, will fix it)

Cyangmou:


Played further around with the finished palette and came up with this,
I also worked on the foreground the last days (maybe some technique mistakes there (especially banding), but I'll check it out in the end.

Cyangmou:
It was a little bit quiet here for a while, but I found some time to work on it.



I made the dragon and the background.
Midground bottom and the fire aren't outworked so far, but it's quite near to finish (if I haven't overlooked some mistakes you'll maybe see)

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