Pixelation

Critique => Pixel Art => Topic started by: Masamune on September 28, 2008, 06:30:19 pm

Title: My sprites for my platform game
Post by: Masamune on September 28, 2008, 06:30:19 pm
Hi, here some sprites for my platform game that I'm developing on Nintendo DS ^^.

The walking animation of my character :
(http://i68.photobucket.com/albums/i21/Shin--kun/poulpe1-1.gif)

The jumping animation :
(http://i68.photobucket.com/albums/i21/Shin--kun/poulpejump.gif)
Title: Re: My sprites for my platform game
Post by: Quake on September 28, 2008, 07:06:15 pm
Well, if you're doing it for NDS i'd suggest more colours put to use.

And, to see if the walking animation looks ok, i'd add a line underneath that has gaps in different places in each frame. This way, you can see if it looks like he's moving.

Did this quickly, just to show you what i meant.

(http://i128.photobucket.com/albums/p181/tikeshe/poulpe1-1.gif)
Title: Re: My sprites for my platform game
Post by: Masamune on September 28, 2008, 07:36:51 pm
Thanks for the tips :), i'm really a noob about the animation.
Title: Re: My sprites for my platform game
Post by: Quake on September 28, 2008, 07:47:56 pm
I'm also a newb in animation  :D

Anyway, With the jumping, it's quite fluent, but if it was me.. i'd add a bit of spice to the Jump..

Maybe, make his head get bigger, width way like it's being squashed.. and i'm not that fond on the Eyes changing, kind of breaks the flow.

-Quake
Title: Re: My sprites for my platform game
Post by: Fizz on September 28, 2008, 08:19:44 pm
More colors can be used, but that doesn't make it necessary.  It really depends on the styles on the rest of the sprites and backgrounds you're going for.
Title: Re: My sprites for my platform game
Post by: Masamune on September 28, 2008, 08:45:40 pm
Maybe, make his head get bigger, width way like it's being squashed.. and i'm not that fond on the Eyes changing, kind of breaks the flow.

Yes it's a good idea, i'll try that :).

More colors can be used, but that doesn't make it necessary.  It really depends on the styles on the rest of the sprites and backgrounds you're going for.

I'll post a screenshot of the sprite with the background when it's done ( i have a little hard time with the background ^^).
I forgot to say but English is not my native language (i'm French) so tell me if what i say don't make sense.
Title: Re: My sprites for my platform game
Post by: Masamune on September 29, 2008, 11:51:09 am
I've started to create a tileset for the first level (it's really ugly :( ) someone can help me to improve it ? :
(http://i68.photobucket.com/albums/i21/Shin--kun/tile1.png)

I've created an icon for the lives of the character :
(http://i68.photobucket.com/albums/i21/Shin--kun/lifeicon.png)
Title: Re: My sprites for my platform game
Post by: TomF on September 29, 2008, 06:50:41 pm
You've got a cute style going on here, I like it.  :)

The tiles are kinda pillow shaded though, and the grass ends a little abruptly. Keep going, I want to see a full mock up!
Title: Re: My sprites for my platform game
Post by: Jad on September 29, 2008, 09:09:43 pm
Umm.. If you have the balls to do it, I'd suggest that you completely redraw each to convey motion and shape effectively. Like, your octoblob is totally blob-like, so why not stretch and squash it a bit when it jumps? I mean, it's basically just a colored blob with an outline and a highlight, so please try to make the animation a bit more rubberbally!
Title: Re: My sprites for my platform game
Post by: Masamune on September 29, 2008, 09:54:20 pm
Thanks :), yeah i'll try to remake all the animations ( i need to practice they are my firsts animations ).
I tried to edit the tiles a little but it's still not good, i need to find a way to color it in order to make it match with the style of the character :
(http://i68.photobucket.com/albums/i21/Shin--kun/tile1edit.png)
Title: Re: My sprites for my platform game
Post by: Masamune on September 30, 2008, 09:05:30 pm
Sorry for the double post, i have edited  the tiles again and i think it's better like that :
(http://i68.photobucket.com/albums/i21/Shin--kun/tile1edit-1.png)

And i have started a little mock up too ;) :
(http://i68.photobucket.com/albums/i21/Shin--kun/mockupwip.png)
Title: Re: My sprites for my platform game
Post by: Masamune on October 24, 2008, 12:37:36 pm
Some new sprites of my game :
A screenshot (not a mock up) :
(http://i68.photobucket.com/albums/i21/Shin--kun/screen02.png)

Maybe i'll use that one as a boss
(http://i68.photobucket.com/albums/i21/Shin--kun/poulpeWIP2.png)

And an enemy :
(http://i68.photobucket.com/albums/i21/Shin--kun/ennemi2.png)
Title: Re: My sprites for my platform game
Post by: TomF on October 24, 2008, 05:24:47 pm
It's getting there.  :)

Go for some extra detail in the grass and dirt tiles, as right now it just looks a little simple and unfinished. You've got several banding (http://www.wayofthepixel.net/pixelation/index.php?topic=5556.msg66232#msg66232) issues too on the clouds, bushes and tree.
You could probably get rid of the second brightest green on the foliage without any real loss.

I guess as it's a screenshot then we can expect some sort of demo soon?  ;)
Title: Re: My sprites for my platform game
Post by: Masamune on October 24, 2008, 05:38:20 pm
Thanks i'll try to improve it :), well there is a demo i post it here :

http://www.megaupload.com/?d=D24NR2WO

To play you need an Nintendo DS emulator like DeSmuME or No$GBA, the demo is in french but there not a lot of text so don't worry  ;D.