Pixelation

Critique => Pixel Art => Topic started by: Eyawiin on March 07, 2017, 08:28:33 pm

Title: [C+C] Top Down Tree
Post by: Eyawiin on March 07, 2017, 08:28:33 pm
Hey,

I tried to make a Tree and now I'm curious if there is anything I could improve about it.
I used the trees from The Legend of Zelda : The Minish Cap as a reference for this:

(http://imageshack.com/a/img922/5613/L3Oyc2.png)
Title: Re: [C+C] Top Down Tree
Post by: eishiya on March 07, 2017, 10:00:13 pm
Avoid symmetry when drawing organic objects like trees. It is tempting to draw half a tree and flip it to get the other half, but it'll look much more natural if you draw the entire tree without flipping, without so much symmetry.

The roots are arranged in a way that makes them look more like a side view compared to the crown, which is almost a top view.
Title: Re: [C+C] Top Down Tree
Post by: danmanr98 on March 08, 2017, 12:21:22 am
Great start!
Piggybacking off Eyawiin's statement- To avoid symmetry, you can calculate how lighting would effect it.

For example, Minish Cap has a wise usage of Lighting to avoid keeping the trees symmetrical by making it so that the Right side of the tree sprite is darker. This makes the Left side of the tree have a certain amount of more detail, giving it more distinguishable patterns, if that makes sense!

:)
Title: Re: [C+C] Top Down Tree
Post by: Eyawiin on March 08, 2017, 11:53:33 am
now i made the right side of the tree recieve mor of an shadow to break the symmetry based on danmanr98s suggestion.
I also altered the shape of the tree on the left side a tiny bit, again to break the symmetry.
And lastly I redid some of the light leaves at the top of the tree so that they are not the same at both sides.

I'm not sure how I could improve the look of the roots though!

(http://imageshack.com/a/img924/5277/UFkH5p.png)

Thanks for your help!
Title: Re: [C+C] Top Down Tree
Post by: Eyawiin on March 08, 2017, 07:09:11 pm
I made some grass tiles now so I can see how the tree will look on the ground.
I created 4 grass tiles, each one is 16x16 pixels.

I made a new document with each of the tiles in the background and the tree in the middle.

The different grass tiles are in each corner and the tree was modified so that it is 32x32 pixels big and ground shadow
were also added.

(http://imageshack.com/a/img921/67/qCfaa0.png)
 
Title: Re: [C+C] Top Down Tree
Post by: Kairos on March 08, 2017, 09:32:09 pm
It needs to be textured more like leaves right now it looks like a green boulder to me.
Title: Re: [C+C] Top Down Tree
Post by: Eyawiin on March 09, 2017, 05:31:45 pm
I tried to texture the tree more so it looks more like there are actually leaves on it.

(http://imageshack.com/a/img922/5143/kZhEn5.png)
Title: Re: [C+C] Top Down Tree
Post by: Sersch on March 10, 2017, 09:04:38 am
the issue is that the bright part is still very central. It got better in the last version tho
Title: Re: [C+C] Top Down Tree
Post by: Eyawiin on March 10, 2017, 01:27:07 pm
I didnt know what to do with the tree because i'm not sure what to do with the bright part as it doesnt look very central to me.

I made a new one with a completely different approach
(http://imageshack.com/a/img921/9177/ujI3be.png)

I dont really like the outcome but I thought id share it anyways.