Critique > 2D & 3D
A car (yeah, how original!)
huZba:
I really like this. Maybe you could try going for extreme UV optimizing. Like 1/3 of the top texture could be mirrored for the other side, the wheels would work with just half a wheel texture and the wheel treads would do just with a really small texture for a single wheel division.
Oh and i think you need some big exhaust pipes for the rear or the sides ;D
snader:
very spiffy sir, very spiffy indeed.
i'm sort of missing mirrors though, i think if you optimize the side a bit you could make the mirrors and not add to the polycount,
you could also take a few polies off of the tires as previously mentioned.
and a note on the texturing.. the dithering and dither-aa doesnt work well in a 3d environment, it gets messy really fast
it might be nice to study http://www.kennethfejer.com/lowpoly.html stuff a bit to see how he does texturing
with proper mirroring etc you could compress your texture into a 128x128
*rummages*
http://www.20threed.com/images/tuts/ds_optimization/Ds_optimization01.gif
nelis:
the blue texture looks great!
made an edit to pack the uvs closer together, resized for 256x128 which saves on memory.
ptoing:
D: You killed the pixels!! D:
EDIT:
The pixels, THEY LIVE!!
nelis:
meh! just use sharpen filter :D
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