Pixelation

Critique => Pixel Art => Topic started by: ndchristie on July 21, 2007, 03:19:28 pm

Title: Trouble with boring
Post by: ndchristie on July 21, 2007, 03:19:28 pm
(http://xs217.xs.to/xs217/07296/Gay2.PNG)

it's supposed to be flat, as of yet uncultivated land.  the trouble is that that just seems to kinda suck.  Any ideas on how to make this more interesting?  Regular crits accepted as well
Title: Re: Trouble with boring
Post by: Faceless on July 21, 2007, 03:28:32 pm
Look okay to me.
You could throw in some puddles.
Title: Re: Trouble with boring
Post by: JJ Naas on July 21, 2007, 04:01:00 pm
How about adding some regular furrows, indicating that it's been plowed..? Weeds as well, unless those are weeds that you have there already.
Title: Re: Trouble with boring
Post by: Zero on July 21, 2007, 08:14:10 pm
A small stream or two would look good.
Title: Re: Trouble with boring
Post by: im9today on July 21, 2007, 08:29:50 pm
Well, I would assume that such an area would have terrible gusts of wind and lots of dust in the air with nothing much to hold it down. As far as the pixels, I would eliminate or define the green squares on the rims of the grass tiles.
Title: Re: Trouble with boring
Post by: Arachne on July 21, 2007, 10:58:45 pm
Rocks, cactuses, dead trees, cracks, animal tracks, animal remains or shrubs? It depends on how dry and barren you want it, I suppose. :)
Title: Re: Trouble with boring
Post by: ndchristie on July 22, 2007, 12:16:20 am
Rocks, cactuses, dead trees, cracks, animal tracks, animal remains or shrubs? It depends on how dry and barren you want it, I suppose. :)

more barren than that i'm afraid :\

ill try some animated dust clouds over it and look towards the grass

the real trouble with this is that it's supposed to be almost completely barren and has not yet been made into a farm (so no plowing).  There are easy ways to make this into a different place, but i'm still not sure how to make this place not totally boring.
Title: Re: Trouble with boring
Post by: Ryumaru on July 22, 2007, 12:19:23 am
what makes you think that a BARREN area should be interesting in the first place?
its already interesting enough for what it is, if not more.
Title: Re: Trouble with boring
Post by: Sherman Gill on July 22, 2007, 12:29:24 am
Yar, I don't really see anything that needs improvement, besides what appears to be just missing or badly placed tiles. I don't see how or why you would want to add more, since it already conveys the info that "this place is fucking dead!" while still looking good and interesting.
Title: Re: Trouble with boring
Post by: inkspot on July 22, 2007, 01:12:35 am
Looks good enough. Throw in some rocks and more plants, and maybe some marks of wildlife even?
Title: Re: Trouble with boring
Post by: robotacon on July 22, 2007, 05:31:11 am
A cliche would be to add the skull of a dead cow somewhere in the picture.
Otherwise add some cracks in the ground.

I still think that less is more, when it comes to looking barren at least, and you already got a lot going.
If you add something be sure to take something else away.

On a side note I think the HUD looks great. I wanna play this game even though it looks like some kind of farming game which I usually hate.
Say that it's a brewing or a distilling game and I absolutely wanna play this game.
Title: Re: Trouble with boring
Post by: JJ Naas on July 22, 2007, 09:38:23 am
So.. Death Valley -kind of barren? Cracks sure are fun to tile:

http://thefrasergallery.com/BethesdaPhotoCompetition/2006/Eric-Moore-Death-Valley.jpg
 (http://thefrasergallery.com/BethesdaPhotoCompetition/2006/Eric-Moore-Death-Valley.jpg)

Windswept dunes and areas of white sand or salt:

http://eesc.columbia.edu/courses/v1010/images/death_valley.jpg (http://eesc.columbia.edu/courses/v1010/images/death_valley.jpg)
Title: Re: Trouble with boring
Post by: zeid on July 22, 2007, 11:16:12 am
what strikes me as a little odd is that all the shrubs are so green and happy. I would think some of them would be dead, black/white (probably black and thorny in this case, white is more for a dried up salt lake). Dead looking trees are also an option. I really think the scenery is looking nice for what it needs to be so far and dont think it is boring I think trees are probably the only thing it needs.
Title: Re: Trouble with boring
Post by: Faceless on July 22, 2007, 01:02:32 pm
Well, as you didn't comment on my reply, I'll expand a bit:
It's a flood zone, and whilst it does look muddy, I think some small puddles would give a better impression that this place is liable to flooding.
Which I assume is the reason for the lack of life. The greeness of the plants would then make sense too.
Title: Re: Trouble with boring
Post by: Shadoron on July 24, 2007, 07:33:23 pm
Maybe less vibrant colors? skulls s poping out of the ground that are covered in mud, suggesting that there has been a flood scince the time of the animal's death. maybe a dead tree, or some vulture shadows on the ground. puddles has areready been suggested a few times, maibe bird poos in the rocks? It also could be less repetitive, but that seems to be your objective. experiment, i guess.
Title: Re: Trouble with boring
Post by: Sherman Gill on July 25, 2007, 09:29:23 am
what strikes me as a little odd is that all the shrubs are so green and happy. I would think some of them would be dead, black/white (probably black and thorny in this case, white is more for a dried up salt lake). Dead looking trees are also an option. I really think the scenery is looking nice for what it needs to be so far and dont think it is boring I think trees are probably the only thing it needs.
Actually, desert plants are usually dark green or a sandy yellow.
Title: Re: Trouble with boring
Post by: Larwick on July 25, 2007, 03:38:11 pm
Firstly, the colours are gorgeous.
Secondly, the flat/solid greyish colour isn't helping here, i don't think. It looks like mist, but i'm guessing that's not what it's meant to be? Either it's too desaturated or too light, or both.. it just seems to scream 'I AM FLAT AND OPAQUE' at me.

The menus and stuff are hot, i can't get over it.  :0'
Title: Re: Trouble with boring
Post by: Andy Tran on July 26, 2007, 12:55:08 am
Looks really nice. Those flat rocks need some contrast at least. It kinda made me thought those are paper rocks or a buncha spots lying on the ground. Those are what I got for now.
Title: Re: Trouble with boring
Post by: Doppleganger on July 26, 2007, 03:33:31 am
Is this unfinished? A few tiles look to be incomplete. It's also a bit hard to determine how it looks with all of the GUI in place.

I like it quite a bit, the colors are real nice. My only suggestion is maybe a bit more texturing and perhaps some variance in vegetation.
Title: Re: Trouble with boring
Post by: ndchristie on July 26, 2007, 04:03:05 am
yeah i've only been working on this for about 30 minutes total and i was either watching scrubs or friends :P

that you all for all of your suggestions I will be taking them all to heart soon



this is part of the farming engine in an empire-builder, a project in the conceptual stages called Tales of One Thousand Kings, mixing elements of sim cities, harvest moon, etc for the tribe and city-state engine, and advanced wars mixed with dynasty warriors for the combat engine (you get to kick ass as heroes to increase the attacking power of your units etc).  There's a much bigger concept that i can touch on so briefly, but people should not really take too much interest in this - it is waiting until after Partisan TB is finished to even begin programming (at least 3 years from now).