Pixelation
Critique => Pixel Art => Topic started by: Chris_Alex on January 27, 2007, 08:22:01 am
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Hello everyone...i made this tonight; Any tips?
(http://img260.imageshack.us/img260/6641/image3jg8.png)
Cheers, bye
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Lovely. Vibrant and colorful.
I don't think the fence posts need specular highlights. Also, the road is looking pretty plastic, needs some texture.
The eyes on the animal thing confused me at first, I think they need a dividing line. Specs on the tail are a bit overkill too.
You don't need to enlarge the images, as the board has a built in zoom feature.
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Bye? Leaving already? You just cot here! :)
This is pretty awesome.
I love the fence, but some differentiation between the side of the stakes and the top would be cool.
I don't like the way the flowers are arranged so checkerboard-like. It's cool andall, but the whole design of the grass just seems too neat for my tastes, I guess.
What's with the lines in the road?
The hearts don't really live up the the rest of the piece.
Holy crap it's 12 here. Goodnight.
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Hiya again
(http://img442.imageshack.us/img442/358/image3uq2.png)
Pkmays: I tried to change most of the stuff you told me, you made some good points...though i had a pretty hard time with the texture...Failure or improvement? kinda liked the simplicity of the original though.
Xion Night: Ill whack those fences as soon as i get a chance, thats a very good point i think, though i liked the simplicity of it...about the flowers....umm dunno, what do you suggest? running out of ideas here :P The lines were supossed to be sort of bumps or folds in the ground....my crap attempt at texture one would think....and about the hears, you are probably right...maybe some nuts or just a plain bar.
thanks for the comments, keep em comming, so i can improve :D
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It is better if you post a 1x zoom image, as the forum has a built-in zoom feature, and it will make edits by other users much easier :) here is how I think the road lines might work better:
(http://adam.lastchancemedia.com/sprites/nasty_edit.png)
They look really weird curved up, as they make the road look bowed or raised in the middle. Down seems to make it look...roadier...
Something I just noticed is your adorable main character kinda looks angry/mean - is that intentional?
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Adamatomic: That was driving me crazy, until you pointed it out, the lines were screwing up the perspective!, thanks for pointing that up.
About the char...well i didnt plan for it to look EVIL, but sort of badass or better said, "ready".
Im aware that theres a zoom feature, but i post it resized , because thats the intented resolution it should be viewed...though, i you make a fairly good point, so ill stop.
Heres something new...please continue the input on the images
(http://img147.imageshack.us/img147/803/animir8.gif)
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are the arrow patterns in the dirt intended?
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Adamatomic: That was driving me crazy, until you pointed it out, the lines were screwing up the perspective!, thanks for pointing that up.
About the char...well i didnt plan for it to look EVIL, but sort of badass or better said, "ready".
Im aware that theres a zoom feature, but i post it resized , because thats the intented resolution it should be viewed...though, i you make a fairly good point, so ill stop.
Heres something new...please continue the input on the images
(http://img147.imageshack.us/img147/803/animir8.gif)
I dunno, something looks kind of wrong on the animation, maby this fixes it:
(http://img226.imageshack.us/img226/4449/animireditlf6.gif)
(didn't edit the images, I only speeded up some frames)
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Can you please change everything to 1x?
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Hello again:
Feron: Hi, you know i been staring at the screen for a while, and i just dont see any arrow patterns on the dirt....would you be so kind to point them out please?
DragonRC: Hey, thanks for the edit! i pareciate it, but its just not was im going for, i think it takes away character from the animation, but still thanks that would be the timing i would use on a walking animation.
Goodnightdestroyer: Sorry man, i already explained WHY it was posted at 2x, and that is because thats the native resolution it should be viewed, but like someone said earlier, it makes editing more dificult, and, i will post them 1x from now on....if you have suggestions o/and critique, i would update with a 1x image of the first post :), sounds fair?
Cheers
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Adamatomic: That was driving me crazy, until you pointed it out, the lines were screwing up the perspective!, thanks for pointing that up.
About the char...well i didnt plan for it to look EVIL, but sort of badass or better said, "ready".
Im aware that theres a zoom feature, but i post it resized , because thats the intented resolution it should be viewed...though, i you make a fairly good point, so ill stop.
Heres something new...please continue the input on the images
(http://img147.imageshack.us/img147/803/animir8.gif)
I dunno, something looks kind of wrong on the animation, maby this fixes it:
(http://img226.imageshack.us/img226/4449/animireditlf6.gif)
(didn't edit the images, I only speeded up some frames)
I use the effect of repeating frames in a walking animation sometimes. It only works if the repeated frame is slightly modified though. He should be moving *slightly* between those two frames to give you the proper effect. Perhaps you are trying to make his movements "squirrely" by having those abrupt movements. It's a good idea generally but when squirrels run, they have actually have a very fluid rabbit-like hop. It seems you're going for an anthropomorphic animation though, in which case I'd advise emulating the human walk cycle a little more closely. Or go the other way and give him the rabbit hop if you want to get that "squirrellyness" across.
(http://i48.photobucket.com/albums/f230/ben2theedge/animir8.gif)
My edit.
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Ben2edge: That is a very good edit....im studiying it right now, ill post some updates later, thanks man, completely get what you are saying
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(http://i57.photobucket.com/albums/g209/phototekcub/deleteme.gif)
Those arrows, formed by the darker green.
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For everyone's convenience. Edit wise that is :P
(http://img404.imageshack.us/img404/7826/zoomx1kl2.png)
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(http://i57.photobucket.com/albums/g209/phototekcub/deleteme.gif)
Those arrows, formed by the darker green.
He said on the dirt...thats supossed to be grass; but yes, the pattern on the grass, is intentional....does it look bad]?
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aaah, typo - yea i meant grass not dirt! sorry for confusion. the simple shaded grass style is nice - but the arrow patterns kinda confuse and distract things. i think you should add a few rocks in there too.
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i though he meant these
(http://img256.imageshack.us/img256/2370/arrowsoq7.png)
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No, he already said it was a typo.
Plus, I don't see how that's an arrow anyway. It does look odd in any case now that you pointed it out. I think if it the road's edge-texture weren't so symmetric it wouldn't be as blatant.
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Hows this? (http://img187.imageshack.us/img187/4362/editedqv6.gif)
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I think you should ditch the "arrows" in the grass. It looks too busy, and makes it hard to concentrate on the squirrel.
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New update...due to popular demand...ill try to work something different for the grass patter...though i kinda liked it :(
I studied the tree on Mirre´s featured thread....(awsome job by the way)...
}
critique away
(http://img65.imageshack.us/img65/3291/newfn6.png)
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Its not so much the arrow pattern in the grass that bugs me as much as it is the symmetry of the whole thing. I mean, those flowers are perfectly arranged. Of course, it could just be that he's on a path in a very well-kept town or something, but nonetheless, it just looks strange. Get rid of a few of the flowers and move 'em around a bit to break up the symmetry, and I think it'll do this a world of good. Same goes for the trees...It looks like there's a door at the base of them...Is there? If so you should probably bring it out a bit more with a nice contrasty border, or if there isn't then what the heck am I looking at?
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agreed. far too symetrical. the alignment of the tiles, the aligment of the treets, even the trees themselves.
break it up.
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The fence however is really asmetrical i love the fence :P
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Hows this? (http://img187.imageshack.us/img187/4362/editedqv6.gif)
100x better! Good job!
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one other thing (aside from the symetry) that stands out for me is the different viewing angles when comparing the character to the trees...
It seems that character is more "top down" while the trees are more "forced perspective"...that angles dont quite match up. the result is that the character fits less into the world.
My suggestions is to skew the trees more to the top-down perspective.
This example is done super ultra quick cause i am at work but it makes it easier to see what i mean ;)
(http://www.capybaragames.com/nathan/ex.png)
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Im not at my pc, but just saw your edit Vellan, and it was exactly what i was thinking looked wrong, you guys are being great help, ill post later with some fixes here and there, and ill adress the comments directly.
Thanks Vellan.
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I totally agree with vellan's edit; however, i'd suggest changing one of the sides of tree as its too obviousy that it's mirrored. I love the fence (although I think it needs a bit more detail), the road (but unsure about those horizontal lines) and grassy edge along the road, and the character/animation. I truely think the grass pattern needs a lot of work. your dirt road has a lot of detail with so little colors, so im sure you can you come up with something for the grass. good luck, its comming along great.
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Ok, im back at my pc, i have only adressed the fix that Vellan mentioned, and i merged with the version i had lying around
(http://img387.imageshack.us/img387/521/image5aq3.png)
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New update, tried to adress the grass pattern, and the simetry issue.
(http://img113.imageshack.us/img113/7986/scrambledks5.png)
Better?
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;D says it all really.
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Now that rocks :O. I love it.
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that is so much better! something about the small patches of dirt confuses me...it doesnt really seem like its the same style idea. and finally I believe the fence needs a highlight and darkest tone added. great work so far :D
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looks great. I would change the hue of the water a bit more to cyan, which seems somehow more fitting (at least to me). the rest looks very nice. I love the cliff and the reflections in the water :) great work
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I gotta say the cliff doesn't look like its dropping off away from the viewer so much. Maybe make it shorter or make the colors darker or something. At least make it get darker the closer to the water it gets; it looks kind of like a road to me.