Pixelation

Critique => Pixel Art => Topic started by: alex pang on August 27, 2013, 06:54:05 am

Title: Futuristic tiles/ other things
Post by: alex pang on August 27, 2013, 06:54:05 am
Tiles for a coop project.
(http://img541.imageshack.us/img541/3195/00ef.png)
And !!!
An undergroundlevel mockup!!!
(http://img818.imageshack.us/img818/1144/mh8q.png)

Right now this is the newest edit
(http://img706.imageshack.us/img706/8448/wf52.png)
these are floating platforms, will change them later to be more "usable"
or lets say help user see what he can jump on...

Title: Re: Futuristic tiles/ other things
Post by: Arne on August 27, 2013, 11:36:48 am
This is looking real nice! Maybe the volume sculpting on the green robot/guy is a bit strange with the highlight popping (competing with the eyes?) and the various hues in the shade makes the whole figure a bit muddy looking.  Subtractive internal black/dark lines also tend to make a figure a bit muddy looking. Why not use an approach similar to that used on the terrain (where contrast is used to create invisible lines).

Played around with it and went off at a tangent, perhaps.

(http://androidarts.com/other/GreenRobo.gif)
Title: Re: Futuristic tiles/ other things
Post by: alex pang on August 28, 2013, 08:56:05 am
This is looking real nice! Maybe the volume sculpting on the green robot/guy is a bit strange with the highlight popping (competing with the eyes?) and the various hues in the shade makes the whole figure a bit muddy looking.  Subtractive internal black/dark lines also tend to make a figure a bit muddy looking. Why not use an approach similar to that used on the terrain (where contrast is used to create invisible lines).

Played around with it and went off at a tangent, perhaps.
Thank you arne,
I liked your edit, especially the teeth, and your solution for the eye problem.
I tried to play around with it, but I think I "redid" some of my older mistakes. (too much black?)
Still not finished though, will post newer versions as I progress....

(http://img29.imageshack.us/img29/1618/g9l.gif)

Will update later

Title: Re: Futuristic tiles/ other things
Post by: Arne on August 28, 2013, 12:14:10 pm
One thing which helps is doing several frames of animation. Once you start on those (e.g. run, jump, idle) you'll notice that certain things which seem optimal at a still frame are not when doing animation. I find that when doing animation I often have to change my initial design a bit (I mostly start with the idle frame), and make a few frames which only make sense/beauty in the context of the greater animation. It's easy to squeeze in a lot of pixel detail in the idle frame, but when doing a bit of rotation along various axises for the other frames the detail quickly becomes unwanted noise.
Title: Re: Futuristic tiles/ other things
Post by: alex pang on September 12, 2013, 04:18:53 am
my programmer left me without saying a word :/
in fact he left before even making a demo or whatever.
So I'm restarting the project on my own.
rightnow working on cool tiles and making a mockup
(http://img809.imageshack.us/img809/6191/qbtf.png)

Update:
(http://img20.imageshack.us/img20/2439/rl99.png)

update2:
(http://img854.imageshack.us/img854/1802/6h85.png)

also can follow this on twitter @alexolsenpang
Need to start using it :P
Title: Re: Futuristic tiles/ other things
Post by: PypeBros on September 12, 2013, 08:24:42 am
I like update2 and how things progress, although I regret that dark par under the floating platform of the original mockup. I'd suggest you pick a colour that is further away from the main blocks as background. It's fine that way, but something slightly darker/colder would

(http://i.imgur.com/tx0KLeW.png) -- (http://i.imgur.com/Vh6zyEf.png)

be more eye-friendly.

Imho, there's something to be done with the width of the bars in the vertical pipe, but I can't make it right.
You've got the whole range of yellows-to-red available for pick-up and ennemies. ^_^
Title: Re: Futuristic tiles/ other things
Post by: alex pang on September 12, 2013, 09:57:27 am
(http://img689.imageshack.us/img689/3573/6bto.png)
I need to atleast make some stuff before messing around with some palette. any ways I can see that the current colors arent very kind to the eyes. But I'm thinking I wil let it be for now...
as for the vertical pipe, I know it was a bad idea :P
Right now sitting searching retro games for background inspiration...

(http://img836.imageshack.us/img836/2946/l5kg.png)
like my current color choice.. might change later though....
Title: Re: Futuristic tiles/ other things
Post by: alex pang on September 14, 2013, 10:54:28 pm
(http://img802.imageshack.us/img802/9721/5u7b.png)
mockup progressing
Title: Re: Futuristic tiles/ other things
Post by: Decroded on September 15, 2013, 02:54:02 pm
Nice stuff.
I liked Pypebro's edit how the platform was a stand-out colour, good choice of colour too.
Good for reducing visual boredom and great for reducing player frustration to be able to see all the platforms without looking directly at them.
Title: Re: Futuristic tiles/ other things
Post by: PypeBros on September 15, 2013, 04:52:45 pm
I liked Pypebro's edit how the platform was a stand-out colour, good choice of colour too.
Thanks. I guess I have sub-consciously reproduced what Adam is analyzing on his post on Metroïd GBA (http://www.gamasutra.com/blogs/AdamSaltsman/20090716/2403/Sexy_Tiles_Sidescrollers.php).
Title: Re: Futuristic tiles/ other things
Post by: alex pang on September 15, 2013, 05:01:26 pm
Nice stuff.
I liked Pypebro's edit how the platform was a stand-out colour, good choice of colour too.
Good for reducing visual boredom and great for reducing player frustration to be able to see all the platforms without looking directly at them.
still playing around eventually I will make things more like this:
(http://img849.imageshack.us/img849/94/iwt6.png)
(its an edit of the last version)
But I think that using those colors (cyan) will break my new colors, especially the background, that I like.
So I don't think I like that solution.
But I will try to work on that Issue anyways, maybe add a layer of green to make the light blue "popp" some more...
But here is pypebross colors integrated with the new mockup, you can judge for yourself...
I prefer mine, but I'm open to your opinions...
(http://img708.imageshack.us/img708/9628/0xnd.png)
TLDR: whats best first or second?
Title: Re: Futuristic tiles/ other things
Post by: Decroded on September 16, 2013, 02:48:51 am
Not that it had to be cyan or anything but against the blue background, the colour separation was good while still blended aesthetically.

I dunno what you got planned but I'm not feeling the brown background as sci-fi.
It would be nice to mix up the colours all around the place anyway instead of having all blue platforms.
Especially blue against sky.
Maybe you can throw in some techy parts that are made of other colours into the blue stuff.
http://4.bp.blogspot.com/_Qy_q4CNVR6g/SfA4-MPNq4I/AAAAAAAAADo/XK2dEOFFqr4/s400/megaman_zx_advent.jpg

I mucked around with this for a while since I never really done this kind of stuff.
Just thought I'd change up the colour a bit, staying desaturated to blend in.
(http://i1126.photobucket.com/albums/l615/Decrosion/futuristic_zps9ac327f9.png)
Its a bit shit but maybe you'll get something out of it.
First I tried green green but your guy is green  :crazy:
Title: Re: Futuristic tiles/ other things
Post by: alex pang on September 16, 2013, 08:45:48 am
This looks very good!
Thank you so much!
going to swallow my pride and work with your edit!
Will edit my post when I'm done.
Title: Re: Futuristic tiles/ other things
Post by: alex pang on September 24, 2013, 06:29:17 am
1 step foreward two steps back. New tile style.
(http://img51.imageshack.us/img51/6262/e0wl.png)


I like It wayyyy better, and I feel I fixed some of the issues I was having
Title: Re: Futuristic tiles/ other things
Post by: kriss on September 24, 2013, 09:46:37 am
I like a lot this last style : clean with just some details ! (and highlight)

I probably make my own tiles with your inspiration  :-[

What's the orange part ?
Maybe the horizontal part lack of shadow like this

(http://i9.photobucket.com/albums/a75/krisss666/Usine%20en%20folie/shadow_zps594dc6fd.png)
Title: Re: Futuristic tiles/ other things
Post by: alex pang on September 24, 2013, 01:52:06 pm
illreply in a sec
(http://img11.imageshack.us/img11/3768/u83n.png)


EDIT:
kriss:
No that doesn't work, it steals attention from more important things...
Title: Re: Futuristic tiles/ other things
Post by: alex pang on October 14, 2013, 06:55:20 am
UPDATE:
(http://img31.imageshack.us/img31/2619/dz9u.png)
(https://pbs.twimg.com/media/BWsbQD-CMAALh6M.png)