Critique > Pixel Art Feature Chest

Feature 08 - Gregory faces the dragon

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Cyangmou:
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older:











rough sketch:

This is another try to create a pixelartwork, in fact it'll be my second artwork.
So far it's not more than a simple rough sketch (just did the base areas so far), but the thing I am thinking about at the moment is the composition and about the reading of the whole thing.

The next things I'll do is fixing the lighting and start with fixing/cleaning/outworking of everything.
The palette is also not final so far and i am sure I'll add some more colors.

If you have critiques, suggestions or anything else let me please know it =)

Joe:
I have a few comments,



Firstly, the area in yellow.  Maybe in the background there's something that's casting a shadow on that building, but as far as readability it looks like that's a surface and the dragon's wing is casting a shadow on it.

The second thing I wanted to point out was that Gregory's torso and face are looking off to the left of the dragon, but his legs are facing it.  This looks akward.

I would suggest that the dragon's eye be less cartoony.  Reptilians have slit pupils and in general can't bring their pupils that far forward.  Also where his hand meets the fire in the force shield, those marks take away from the piece.  If you can figure out how to imply there being a shield there without that, it'd look much better.  And where is your light source coming from?  Because if the sun is in this picture, then it would be brighter than the flames, which would mean the shading on the dragon's back and the rightmost pillar/column is off.

But I think you're off to a good start.

Cyangmou:

--- Quote from: Joe on May 05, 2011, 12:25:45 am ---I have a few comments,

Firstly, the area in yellow.  Maybe in the background there's something that's casting a shadow on that building, but as far as readability it looks like that's a surface and the dragon's wing is casting a shadow on it.

The second thing I wanted to point out was that Gregory's torso and face are looking off to the left of the dragon, but his legs are facing it.  This looks akward.

I would suggest that the dragon's eye be less cartoony.  Reptilians have slit pupils and in general can't bring their pupils that far forward.  Also where his hand meets the fire in the force shield, those marks take away from the piece.  If you can figure out how to imply there being a shield there without that, it'd look much better.  And where is your light source coming from?  Because if the sun is in this picture, then it would be brighter than the flames, which would mean the shading on the dragon's back and the rightmost pillar/column is off.

But I think you're off to a good start.

--- End quote ---

At first thanks to your comments, they really helped me.

Let's see now.



Today I created out of the rough sketch a finer one. I also set the lightsource (dragon's fire) and added very rough shadows to it. I also changed the scenario - now it's night - and I refined the palette a little bit.
I also refined some parts a little bit, but don't worked out anything so far.

I reminded just that I've forgotten to do the shadows at the top of the broken bow and there is a mistake with the mermaid sculpture's shadow at the wall of the house behind it.
I also want to redo the background fire, add clouds in front of the moon and tweak it more. And I'll rework the dragons eye later - just did some little changes that it looks more reptilic.

The most important thing for me is at the moment if the arms of the dragon can be recognized as them and not as his feets (I think dragons have usually 6 limbs, so there shouldn't be a problem)
Feel free to tell me your opinion about the artwork.

blumunkee:
Rendering is good so far, but there's a distinct lack of contrast. Lots of middle tones, but not enough brights and darks.

Froli:
I wonder if the dragons mouth should be opened wider, specially it's breathing it's fire breath.

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