Pixelation

Critique => Pixel Art => Topic started by: aregon810 on November 05, 2008, 11:22:49 am

Title: Tree
Post by: aregon810 on November 05, 2008, 11:22:49 am
hope you guys can give me good CC ;)
this is what i got so far
(http://img91.imageshack.us/img91/3981/vervolgmx4.png)


updates:
(http://img407.imageshack.us/img407/1461/vorderingwg9.png)
old - new - newest

(http://img517.imageshack.us/img517/2764/vernieuwing2nb5ug7.png)
Title: Re: Tree
Post by: Kazuya Mochu on November 05, 2008, 11:35:21 am
that looks incredibly 3dish and solid.

but the treetop looks very uninteresting and like a simple sphere
maybe if you could add some leaf detail that would be alot better
Title: Re: Tree
Post by: aregon810 on November 05, 2008, 12:37:40 pm
Something that immediately catches my attention on the tree is the shadowy grass around it. "Well duh, the leaves are casting a shadow over that area," you say. But look at the roots. Do they not possess an apparent highlight? This light source is apparently very selective in what it hits. :P

Sarcasm aside, that lighting inconsistency is a bit worrisome. I like what you've done with the feel of the roots, but they need to actually come together and form a real structure. The way they converge now feels flat, and the tree is lacking its classic cylindrical feel. What perspective are you going for?

The left-hand bunch of leaves is a step in the right direction, but you need to make the dithering more random. Mix in some darks with the lights to give it a more inconsistent look. Trees don't have really thick parts like that unless you're in the Amazon. :P The grass at the base of the tree looks great as is, no crits.

So basically, your lighting needs to be more consistent, the base of the tree needs to be more believable, and the leafy sections need to be shaped more like the left hand side with some better, more organic dithering thrown in. Sorry if I sound too negative; it's actually not bad looking. It just needs a little more "oomph". Oh yeah.. hue shifting can help with that too, but it won't fix fundamental form errors.
First thanx for the replay.

So you say:
- there needs be more structure at the roots and no highlights.
- the leaves need be more detailed with hue-shifting,randome dithering,darker colours.

But, i'm new to hue-shifting, i dont realy know good how to use and how to do it, i've readed the colour topic but with the hue-shifting hard to understand can you give me some addvice for it?

Ill try work on the roots

edit: (dont got time for the roots i've to study right now for a test but i think this is way better)
(http://img185.imageshack.us/img185/6130/vernieuwingvu5.png)
new - old

Title: Re: Tree
Post by: TrevoriuS on November 05, 2008, 01:40:26 pm
A tree isn't a ball. The separate leaf section on the lower left of the crown has a shape that is getting more towards a tree. Try drawing leaves on the grey in a more random shape, possibly based on (imaginary) curved branches, a tree doesn't cover the sight entirey, you can look through it.
Title: Re: Tree
Post by: JJ Naas on November 05, 2008, 01:59:10 pm
I like to nag about drawing trees so here goes..

Have you tried to plot out what actually happens inside the leaf section? If your tree were stripped of leaves, the size of the branches would be almost as big as the visible roots.

(http://ungroup.net/jjntemp/digikuvia/treess1.png)


In reality the trunk part is a tiny section compared to the leaf section:

(http://ungroup.net/jjntemp/digikuvia/treess2.png)


Doing realistic proportions might not be that handy in game graphics, but still, even when the trees are strongly stylised in games, the leaf section is considerably larger than the trunk. In the second pic from Link to the Past it's actually mostly roots, thr trunk is hardly visible at all.

(http://ungroup.net/jjntemp/digikuvia/treess3.png)
Title: Re: Tree
Post by: aregon810 on November 05, 2008, 02:11:59 pm
thanx man that assist me a lot  ;)
so ill change the large and the wide, becouse i acctualy like the size of the leafes right now
but than it will be verry small =/ mabey i've to just redo the whole tree anyway i'm going to try it out right now

(http://img407.imageshack.us/img407/1461/vorderingwg9.png)
old - new - newest
Title: Re: Tree
Post by: JJ Naas on November 05, 2008, 03:52:08 pm
Alright, those proportions look very dynamic already. Nice job. The palette is good and the textures as well.. now you could just randomize the leaf section to be a slightly less sphere-like like the previous posters have suggested and it'll be good. :)
Title: Re: Tree
Post by: aregon810 on November 05, 2008, 05:33:47 pm
I've no clue how to make the leaf's less like a circle, and like when you still see some wood of the tree
i've made a version without leavs (sort of) is this good and now just re-add the leafs or is there another technic?
can sombody help me with this?
(http://img368.imageshack.us/img368/2016/vernieuwing2nb5.png)
Title: Re: Tree
Post by: JJ Naas on November 06, 2008, 11:55:38 am
It could be something like this...

(http://ungroup.net/jjntemp/digikuvia/treess_4.png)
Title: Re: Tree
Post by: Kazuya Mochu on November 06, 2008, 11:57:46 am
exacly!
Title: Re: Tree
Post by: aregon810 on November 06, 2008, 06:14:17 pm
It could be something like this...

(http://ungroup.net/jjntemp/digikuvia/treess_4.png)


woow thats just amazing and a good example ill try that one thxn man

my try about it
(http://img517.imageshack.us/img517/2764/vernieuwing2nb5ug7.png)
Title: Re: Tree
Post by: Kazuya Mochu on November 06, 2008, 09:38:32 pm
I think you overdid it.
buy having small bunches like that you have made it a bit flat. if you look at JJ Naas you'll se the kept it very smooth in the transitions. on the top area its overal bright and you'll see that there's harly any really dark areas, thus making it look like there not holes or bumps. as it goes down and bends inwards, it gets darker. if you do several dark areas, you make it look like the tree has loads of bumps. and insteand of following this big tree top shape, you kind of make it look like a pile of bumps. and since they are shaded the same, they look like they are on the same plane = flat!
Title: Re: Tree
Post by: aregon810 on November 07, 2008, 02:22:23 pm
(http://img529.imageshack.us/img529/3690/vordtr3.png)
more somthing like that? ???
Title: Re: Tree
Post by: Kazuya Mochu on November 07, 2008, 05:11:44 pm
yep!
you nailed it
Title: Re: Tree
Post by: aregon810 on November 07, 2008, 09:33:02 pm
Thank you, i call this as done than.
Thnx to all you guys for the great feedback