Pixelation

Critique => Pixel Art => Topic started by: TGHoly on May 10, 2015, 06:26:02 pm

Title: Mage+Animation
Post by: TGHoly on May 10, 2015, 06:26:02 pm
Hi
Mage character for platformer I'm current working. I wanted to share some pieces here and see how people think about my work and what i can improve from my standard.

Idle Animation
(http://i55.photobucket.com/albums/g152/Holy_Master/mage_stand_zpslse9fbat.gif)

Run Animation
- Run away give me headache since it's away be hardest animation for me, I consider to stick with 6 frames for now but it away good if i can do anything to improve it.

(http://i55.photobucket.com/albums/g152/Holy_Master/mage_run_zpskydvm8bd.gif)

Below is how she support to look like. :3
(http://i55.photobucket.com/albums/g152/Holy_Master/spr_sel_0_zps6pkucn45.png)

*sorry for my english*
Title: Re: Mage+Animation
Post by: Seiseki on May 10, 2015, 11:51:32 pm
Looks great!
But I think it's weird how synced the open mouth/close eye is with the body going up and down. You need to spread it out over more frames or it will look like a robot.
Title: Re: Mage+Animation
Post by: TGHoly on May 11, 2015, 11:00:27 am
Thank you :) i'll see if i can do something to improve idle animation but truly i already have no idea how to improve it without using technique i'm not so familiar. - -
Title: Re: Mage+Animation
Post by: kriss on May 12, 2015, 07:43:36 am
Maybe try not closed eyes at all : for idle, it's seems strange a bit and maybe you should slow animation a little bit.
Title: Re: Mage+Animation
Post by: TGHoly on May 12, 2015, 10:21:12 am
(http://i55.photobucket.com/albums/g152/Holy_Master/mage12_zpsab2ko2mf.gif)

thank you for your suggestion now i have try to improve some pixel and give more animation frames.