Pixelation
Critique => Pixel Art => Topic started by: Siapran on January 13, 2013, 02:47:23 pm
-
Hello there!
I am currently working as the main artist for a space shooter project, and I produced these sprites for the player ship.
(http://dl.dropbox.com/u/40487730/sprites/Pixelation/Space%20shooter%20Ship.png) [Turret goes on the marker on each ship]
Critique is essential to the progress of a sprite, so I came here to fetch some.
Anything helps. Absolutely anything.
Thank you for reading.
-
Do you have the thrust animated? I'm not sure sure about it. It feels like a candle light. I think it should be more "afterburner" like.
(http://www.rb-29.net/html/04.paavtnart/PAShowScans/S01Air/Afterburner2A.jpg)
Talking here specifically about shape, not color.
Beside that, I like the shape you designed, and especially your color choices.
-
I was going to make a huge animation but I guess an afterburner like that would effectively make it neater and easier to make (perhaps a 2-frame animation on the afterburners?)
thanks for the suggestion
-
- The turret is large enough to require banked frames; do you really need both a rotating turret and banking? How many turret orientations do you plan to draw?
- The right-banked frame has very strange lighting: the wings appear hollow (raised front edge) and the flat part that bears the turret appears larger (it's the turret shadow, and it's inordinately larger).
- I second the suggestion to animate exhaust jets; consider variants with different power levels, including off. Why is the center thruster so big?