Pixelation

Critique => Pixel Art => Topic started by: Matriax on August 15, 2006, 07:14:40 pm

Title: First sprite for my PocketPC game
Post by: Matriax on August 15, 2006, 07:14:40 pm
How i said in the other post i took the characters of final fantasy tactics of psx and i nude the character and repaint with my style etc..

(http://img377.imageshack.us/img377/3954/guerrerogu3.png)

Is my first rpg sprite XD. I hate make characters im very bad, but well with this a reference i can make any acceptable.

What you think?

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in the other post you can view a mockup http://www.wayofthepixel.net/pixelation/index.php?topic=1771.0
Title: Re: First sprite for my PocketPC game
Post by: Andy Tran on August 15, 2006, 07:18:30 pm
 Wonderful! I just love the colors. They are so FF-like. I have trouble with side view. Front's a little difficult for me.
Title: Re: First sprite for my PocketPC game
Post by: Gil on August 15, 2006, 07:19:20 pm
You messed up the perspective while editing it.
Title: Re: First sprite for my PocketPC game
Post by: Matriax on August 16, 2006, 12:35:29 pm
Yes but i view another spriter and the perspective is correct :)

Another edit:

(http://img209.imageshack.us/img209/850/guerrero2vg2.png)

The Helmet in the second frame not like very much :( . And i need improve the details for equal in all frames. I need make all the gfx of characters and well not have artwork and nothin, i simply make pixels to seems a knight.

I looking in google references of artwork of knights etc.. to help me to make the characters.

What you think now?
Title: Re: First sprite for my PocketPC game
Post by: Conzeit on August 16, 2006, 01:13:01 pm
all but the helmet looks pillow shaded there, I kinda respect the way you tried to depict the detail on the helmet but honestly it doesnt much work out for me either.

I can see the pillowshading comes from imitating the original sprite, but the original sprite is kinda passable because doesnt have a shade that is bright enough to make it look like it has highlights, so it's almost like there's only Selout going on in there.

But when you went and put a white highlight on it, it starts looking like pillowshading because now you're going all the way from outlines to highlights, unlike the FF sprite that only goes from outlines to midtones.
Title: Re: First sprite for my PocketPC game
Post by: Matriax on August 16, 2006, 06:54:18 pm
I think finish remove the detail in the helmet XD

Well all the position of the character.

(http://img467.imageshack.us/img467/9443/guerrero3xh8.png)

Now seems a little "robocop" that a knight,etc..
Title: Re: First sprite for my PocketPC game
Post by: ndchristie on August 16, 2006, 09:04:59 pm
just a few quick things.  as already mentioned, you pushed the shoulder up too high in the sideview.  also, there are some issues with the helmet in the diagonal views, and these are the most important!  the lines are too busy and its difficult to see what they are supposed to actually be.  im glad you didnt try to achieve FFT style because theres only so much you can do with their no-nonsense coloring job, but yours might tip a little too far in the opposite direction where the helmet is concerned.  clean that up and you are good to go.  also, some top to bottom shadowing would go a long way to adding depth.  good job so far :D
Title: Re: First sprite for my PocketPC game
Post by: Matriax on August 19, 2006, 06:20:56 pm
Yes the helmet is the problem.

Well i have the potrait and now need to retouch the helmet how this, and well first character finished :) (have more animations but well only show this ones)

(http://img350.imageshack.us/img350/6194/guerrerosmovdx.png)
Title: Re: First sprite for my PocketPC game
Post by: sharprm on August 21, 2006, 07:32:41 am
The portrait is great! What about a feather in his helmet?

(http://i39.photobucket.com/albums/e199/sharprm/knightedit.gif)