Pixelation
Critique => Pixel Art => Topic started by: gliding on May 02, 2008, 12:41:00 pm
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Hey Guys I've just been working on a few rpg sprites, and although I'm content with my base at the moment, I'd like to work on animation (as its a weakness I'd like to improve upon). I started a walk cycle in silouhette so c+c is welcomed along with edits if possible.
Thanks
P.s. The head of the sprite is only a color reduced version, so shading advice isn't my goal at the moment, I'd really like help with the body's animation (the head is just attached on a separate layer). The sprite is walking slowly so that you might get a better look at each frame; I'll mess around with frame timing etc to perfect it later on.
(http://i4.photobucket.com/albums/y134/json10131/walkcycletry.gif)
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I think the hip-movement would be ok for a girl, but for a guy it looks too strange. (or maybe like john wayne, but then he needs a cowboy hat) ;)
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I think the hip-movement would be ok for a girl, but for a guy it looks too strange. (or maybe like john wayne, but then he needs a cowboy hat) ;)
Hmm I see what you're saying, does this edit fix the problem?
(http://i4.photobucket.com/albums/y134/json10131/walkcycletryedit.gif)
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That'd be okay for a run or skating, but men walking really don't have noticeable hip movement, I don't think.
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Well I don't want them to walk complacently, I want a more dynamic feel for these sprites (they are active characters).
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Well I don't want them to walk complacently, I want a more dynamic feel for these sprites (they are active characters).
knee movement, not hips. hips are feminine. If he's a bit of a ladyman, then sure.
also, if he's going to move his hips a bit, you may want to put the feet a little more centered (this is also womanly, but otherwise it's a little bit broken - you an't swing your hips like that without being feminine).
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I understand what you're saying, but I'm having trouble translating that to the sprite (especially the part about the knees). I'd really appreciate an edit if anyone has spare time.
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(http://i174.photobucket.com/albums/w104/chris_6713/walkcycletryedit.gif)
Well, the main problems were the small size of the torso + the large hips.
The legs need to be straight.
There are some issues with his knees in my edit, but I am too tired to mess with it.
It might be best to make a generic walking model first, so you can get the motion down perfectly, then draw the character over it.
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i thought of the same remark-about-hips as other, but there is clearly something missing in EvilEye's edit, imho.
maybe instead of oscillating, his hips should twist (or should the shoulders alone be twisting ?)