Pixelation

Critique => Pixel Art => Topic started by: Warwolt on August 11, 2007, 07:59:11 pm

Title: A Zombie
Post by: Warwolt on August 11, 2007, 07:59:11 pm
I slayed a Zombie, and heres the results  ;D
(http://i91.photobucket.com/albums/k319/Warwolt/Zombee-anim-big2.gif)
(http://i91.photobucket.com/albums/k319/Warwolt/Zombee-anim-big3.gif)
(http://i91.photobucket.com/albums/k319/Warwolt/Zombee-anim-big.gif)

Three animations, the second is the one I currently use ^^
Sorry for the damage, I dunno how the repair it one the animated zombies :/
Title: Re: A Zombie
Post by: Warwolt on August 12, 2007, 08:39:16 am
I added a white background filtre down. Makes it look smoother :D

http://s91.photobucket.com/albums/k319/Warwolt/?action=view&current=Zombee-anim-big3.gif

And just for the record, Id suggest no trying to see this at 100percent size. Ive made it 200percent first, I love the 16-bit (mostly because I often play Znes and love SHMUPs and all the like. I just feel that a wonderfully pixelled world is so much more tastefull and so more ALIVE, feels more DONE than a 3d-world which is just cold and "oh so slim". And second, It helps making smoother animations as I got double ammounts of pixels to move the image on.

Edit; I can't seem to find the white-filtered one. But I do have a white backgruond on my gallery.