Pixelation
Critique => Pixel Art => Topic started by: Warwolt on August 11, 2007, 07:59:11 pm
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I slayed a Zombie, and heres the results ;D
(http://i91.photobucket.com/albums/k319/Warwolt/Zombee-anim-big2.gif)
(http://i91.photobucket.com/albums/k319/Warwolt/Zombee-anim-big3.gif)
(http://i91.photobucket.com/albums/k319/Warwolt/Zombee-anim-big.gif)
Three animations, the second is the one I currently use ^^
Sorry for the damage, I dunno how the repair it one the animated zombies :/
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I added a white background filtre down. Makes it look smoother :D
http://s91.photobucket.com/albums/k319/Warwolt/?action=view¤t=Zombee-anim-big3.gif
And just for the record, Id suggest no trying to see this at 100percent size. Ive made it 200percent first, I love the 16-bit (mostly because I often play Znes and love SHMUPs and all the like. I just feel that a wonderfully pixelled world is so much more tastefull and so more ALIVE, feels more DONE than a 3d-world which is just cold and "oh so slim". And second, It helps making smoother animations as I got double ammounts of pixels to move the image on.
Edit; I can't seem to find the white-filtered one. But I do have a white backgruond on my gallery.