Pixelation

Critique => Pixel Art => Topic started by: VEGET@ on January 21, 2010, 07:09:07 am

Title: [WIP] Sprites and Tiles
Post by: VEGET@ on January 21, 2010, 07:09:07 am
 ;D Hello i´m new iin the forum. my english is some bad

i´m doing a game ,the character is a cyborg named Yioge:
(http://img714.imageshack.us/img714/8756/mockupw.png)(http://img686.imageshack.us/img686/6308/mockupo.png)


Credit to LSWi from DBZVortex

Please C+C

good bye
Title: Re: [WIP] Sprites and Tiles
Post by: twodayslate on January 21, 2010, 11:45:10 am
The platforms look like teeth. Were you going for that?
Title: Re: [WIP] Sprites and Tiles
Post by: VEGET@ on January 22, 2010, 08:10:09 pm
Update:
(http://img714.imageshack.us/img714/3775/project.png)
C+C
Title: Re: [WIP] Sprites and Tiles
Post by: VEGET@ on January 26, 2010, 06:39:48 am
I change the sprite:
(http://img64.imageshack.us/img64/8756/mockupw.png)
Credit to LSWi
Title: Re: [WIP] Sprites and Tiles
Post by: alspal on January 26, 2010, 07:34:26 am
I think you may as well outline the whole thing, it looks incomplete/stupid with a missing outline in some places.
Title: Re: [WIP] Sprites and Tiles
Post by: TomF on January 26, 2010, 08:14:25 am
totally agree with alspal, the broken outlines don't help, especially with using pure black on the outlines. If you're going to have everthing playable with an outline, then give one to the yellow/black striped objects too.

Also consider lightening up the outlines a bit, pure black is too dark imo. Maybe something like this?
(http://homepage.ntlworld.com/tfilhol/random/mainspritenew.png)
I really like this character, if you bring everything up to his standard you'll have a lovely looking game.  :)
Title: Re: [WIP] Sprites and Tiles
Post by: VEGET@ on January 26, 2010, 12:48:14 pm
 ;D Thanks tom i really like the outline.
I´m fixing the sprite.
Title: Re: [WIP] Sprites and Tiles
Post by: PypeBros on January 27, 2010, 09:50:03 am
you have got a typical FG/BG readability issue on the second mockup, which you can easily fix by avoiding to use the same hues/contrast levels for both planes. I only partly addressed it: the platform bricks should have the same level of contrast as the "diamond blocks" you're using as floor.

(http://139.165.223.2/~martin/scene/mockupo.png)
Title: Re: [WIP] Sprites and Tiles
Post by: Photocopier on January 27, 2010, 01:55:40 pm
(http://139.165.223.2/~martin/scene/mockupo.png)
you've made the bricks in the background way to bright though.