Pixelation
Critique => Pixel Art => Topic started by: VEGET@ on January 21, 2010, 07:09:07 am
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;D Hello i´m new iin the forum. my english is some bad
i´m doing a game ,the character is a cyborg named Yioge:
(http://img714.imageshack.us/img714/8756/mockupw.png)(http://img686.imageshack.us/img686/6308/mockupo.png)
Credit to LSWi from DBZVortex
Please C+C
good bye
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The platforms look like teeth. Were you going for that?
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Update:
(http://img714.imageshack.us/img714/3775/project.png)
C+C
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I change the sprite:
(http://img64.imageshack.us/img64/8756/mockupw.png)
Credit to LSWi
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I think you may as well outline the whole thing, it looks incomplete/stupid with a missing outline in some places.
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totally agree with alspal, the broken outlines don't help, especially with using pure black on the outlines. If you're going to have everthing playable with an outline, then give one to the yellow/black striped objects too.
Also consider lightening up the outlines a bit, pure black is too dark imo. Maybe something like this?
(http://homepage.ntlworld.com/tfilhol/random/mainspritenew.png)
I really like this character, if you bring everything up to his standard you'll have a lovely looking game. :)
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;D Thanks tom i really like the outline.
I´m fixing the sprite.
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you have got a typical FG/BG readability issue on the second mockup, which you can easily fix by avoiding to use the same hues/contrast levels for both planes. I only partly addressed it: the platform bricks should have the same level of contrast as the "diamond blocks" you're using as floor.
(http://139.165.223.2/~martin/scene/mockupo.png)
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(http://139.165.223.2/~martin/scene/mockupo.png)
you've made the bricks in the background way to bright though.