The animation feels so satisfying :). The things I would note as a problem are as followsThanks! :)
A:The transition between sword swings and running. I think that from a gameplay perspective there should be a dash attack as well as an idle attack because losing so much momentum after running sucks from a gameplay perspective. I'd reccomend an overhead swing onto the enemy
B:How fast the Character is going on the stage and how it transitions from the walking animation (Seems good so far but I haven't seen a bigger screen perspective)
C:The expression of the Character as they swing their sword. The characters body language seems angry and savage while the character seems so innocent and calm. Perhaps an angry expression would make it better?
D:The swing makes very little physical sense The motion swing goes to the left of the Characters body but leaves the motion trail in front of the head. Also, The character doesn't swing around and yet does a full body swing? Normally the fight hand would get caught. That's why I think it'd be better for the sword to be swung alternately. If one sword animation happens the other one happens next. That way you can keep the animation realistic and fluid.
No, not really. Try to tweak the motion trail, it's still following the same path as the previous one and it's confusing to the eye.I think I finally see it! I was trying for a long time to actually figure out what the problem was because I could not see it at all. The issue is that the arc of the second slash continues the arc of the first and makes it look like the Link sword spin, I gettcha! I tried to change it a bit in a couple of ways, do any of them help?
No, not really. Try to tweak the motion trail, it's still following the same path as the previous one and it's confusing to the eye.I think I finally see it! I was trying for a long time to actually figure out what the problem was because I could not see it at all. The issue is that the arc of the second slash continues the arc of the first and makes it look like the Link sword spin, I gettcha! I tried to change it a bit in a couple of ways, do any of them help?
1.(http://i.imgur.com/10uKOQP.gif)
I thought that maybe an intermediate frame in the second slash was causing it so I took it out
2.(http://i.imgur.com/AmuTKvx.gif)
3.(http://i.imgur.com/NsDgnnV.gif)
EXCELLENT work! #2 & 3 fix the problem, though there's a slight judder between the frames you removed now I think it adds to it, makes swing 2 feel faster and more forceful! 10/10Thanks ;D! I thought a lot about what was causing the issue and I think it's that the slashes happen at the same speed so they look continuous. I think #2 is what I'm going to go with. I'm glad! They were quick mockups so I'll polish #2 when I get some time
I think that you have two unnecessary frames at the beginning of first swing which make animation slower and take away the force of the swing.
Keep it! It's much better this way. :)Thanks ;D
Now you've made second step slower which also slowed down the action. It's all up to you and what you aim to get but I think that to suggest force, actions needs to be strong and short, recovery from action can and usually should be slower but action itself not. But don't get me wrong more frames make everything smooth and appealing so you need to find balance between number of frames and how fast actions should appear.
(http://i.imgur.com/3b8RZMM.gif)Oh wow! Tweaking the frame lengths make this look way better. Thank you!
some simple adjustments to the timing can add a lot of tension and weight