Pixelation

Critique => Pixel Art => Topic started by: Aniki on August 21, 2017, 08:08:59 pm

Title: Robot Girl
Post by: Aniki on August 21, 2017, 08:08:59 pm
This is a new style for me and I'm having trouble translating the details I want into such a small sprite.

(http://i.imgur.com/WDhSqgM.png)
 
This is my reference image. I don't want to directly copy it, but I like this person's design a lot.

(http://i.imgur.com/cKkGq0V.png)

I'm pretty lost on the outlines. I've been almost randomly changing colors on her body. This character is for a game and I'm already pushing it with her size. If I could make her even shorter that'd be wonderful.
Title: Re: Robot Girl
Post by: Xenon02 on August 22, 2017, 12:15:00 pm
What do you think about this one ?

Edit 1 :

(http://i.imgur.com/GO0iipK.png)

Edit 2 :

(http://i.imgur.com/SF3Bl0n.png)

I've tried to do the copy of this picture and your edit. I've changed the shading make her a little bit thinner on the body and added this glass oh her head
Title: Re: Robot Girl
Post by: Ambivorous on August 22, 2017, 08:20:12 pm
I just had fun with this.
Tried to make that reference in a similar style. Hopefully this is useful.

(http://i.imgur.com/zAgIdEq.png)
Title: Re: Robot Girl
Post by: Aniki on August 22, 2017, 09:48:09 pm
Awesome edits, thanks guys! It's really helpful to see other people's take on the same reference image.

I now have a boy and a girl robot with subtle difference between them:
(http://i.imgur.com/fVDKVFU.png)

I was going to post how they look in game when I discovered that I'm a dolt. Apparently my code had been stretching out my old 32x32 filler sprite to a 48x48 canvas :D. I've got to go back and scale these guys up a bit. I'll probably post some edits later tonight Turns out it actually looks good at 32x32, I'd rather improve it at this size than redo it.
Title: Re: Robot Girl
Post by: SilverBrick on August 24, 2017, 08:32:45 am
Awesome edits, thanks guys! It's really helpful to see other people's take on the same reference image.

I now have a boy and a girl robot with subtle difference between them:
(http://i.imgur.com/fVDKVFU.png)

I was going to post how they look in game when I discovered that I'm a dolt. Apparently my code had been stretching out my old 32x32 filler sprite to a 48x48 canvas :D. I've got to go back and scale these guys up a bit. I'll probably post some edits later tonight

I think the left-hand one could do with outlines for the top of their head. I'm also a little leery of the single pixel gaps under the arms - those could cause issues when the sprite is moving. Otherwise I really like it though.
Title: Re: Robot Girl
Post by: Aniki on August 24, 2017, 10:14:05 pm
Could you elaborate on the single-pixel gap problem? I'll probably start animating the girl first.

I'm not sure about the "hair" in the side and back views. This is a game for my students, and thus both of these characters are supposed to look like 10-12 year olds.

(http://i.imgur.com/edfvZle.png)
Title: Re: Robot Girl
Post by: Xenon02 on August 24, 2017, 11:44:00 pm
Here is my edited version :

(http://i.imgur.com/k86tuLL.png)
Title: Re: Robot Girl
Post by: Aniki on August 25, 2017, 02:14:32 am
Walking animation update:

(http://i.imgur.com/s7Ce2uz.gif)

It's a little rigid but I'd like to keep it at 4 frames. I don't think the side view needs to look that rigid. Any advice?


Also, here's an in-game screenshot:
(http://i.imgur.com/JMNQOss.png)
Title: Re: Robot Girl
Post by: Bacrylic on August 25, 2017, 02:51:09 am
Can't think of too many solutions if you're sticking with 4 frames. I would move the upper or lower torso horizontally a couple pixels. Maybe even just one. I like to show leans forward or back in a walk to show weight, but it might not work well with just 4 frames.
Title: Re: Robot Girl
Post by: MysteryMeat on August 25, 2017, 06:29:14 am
Yeah, the rigidity comes from not moving the whole thing I think. Rotate the pelvis some with the walk, it'll add a bit more fluidity to the motion.
Or, since it's a robot, leave it stiff.
Title: Re: Robot Girl
Post by: Aniki on August 25, 2017, 06:56:03 pm
I tried moving the shoulders more and rotating the torso to show the chest/back. The rigidity might actually be because her legs and arms move to the same angle

(http://i.imgur.com/H7ZqNyO.gif)

Here I lowered the angle on the legs a bit

(http://i.imgur.com/o0Vx9B2.gif)