Critique > Devlogs & Projects

On the take - Visual novel

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vertex:
Got labels working and then added the face and a random scan function.

vertex:
Friday update

New game menu and wiring up a couple of new rooms. Placeholder art is from snatchers.

vertex:
More work on putting the rooms together. Added more info to the build script to help me keep track up 'lookAt's. Here is an example of what the report.txt looks like.


--- Code: ---report
scenes: 20
1: game
lookAt
2: garage
lookAt
3: home
lookAt
bed
pictures
fridge
floor
table
tv
laundry
disches
tvdinner
bills
4: hospital
lookAt
0
1
2
3
4
5
6
7
8
9
5: hospitalreception
lookAt
6: hospitalroom
lookAt
7: hotel
lookAt
8: hotelroom
lookAt
9: interrogation
lookAt
10: map
lookAt
11: morgue
lookAt
12: penthouse
lookAt
windows
couch
paintings
view
floor
lightning
piano
books
pillows
blinds
13: penthousebedroom
lookAt
14: policelab
lookAt
labworker
airvent
microscope
poster
zink
gloves
goggles
15: policelabcloseup
lookAt
16: policeoffice
lookAt
chief
photos
filecabinet
desk
bookshelf
hanger
cheif
awards
computer
map
17: policestation
lookAt
1
0
2
3
4
5
6
7
8
9
18: restroom
lookAt
0
1
2
3
4
5
6
7
8
9
19: streets
lookAt
Hector
Door
Street
20: tortureroom
lookAt
variables: 5
lookAt's: 91 / 200. 45.5%
interact's: 69 / 200. 34.5%
wordcount: 1515 / 80148. 0.02%
actions: 252
unique actions: 84 / 719. 0.12%
lines: 424
unique lines: 167 / 8464. 0.02%

--- End code ---

vertex:
More lookAt's and more text. Also made a cute tracker-badge(?) to give us all a more fun-looking tracking overview.




Also a peek at the twine.

vertex:
Work on each room and more work on the badge.




Endgame minigame outline .
Spoilertorture warning.
Spoiler

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