Pixelation

General => General Discussion => Topic started by: PypeBros on September 10, 2009, 07:57:49 am

Title: Bilou's woods : New demo available.
Post by: PypeBros on September 10, 2009, 07:57:49 am
You might remember the thread were i was looking for guidance to improve the pixel art in my little forest (http://www.wayofthepixel.net/pixelation/index.php?topic=6294.100), starring a blue ball, a mad mushroom, etc.

(http://139.165.223.2/~martin/scene/testing1.png) (http://139.165.223.2/~martin/scene/testing2.png) (http://139.165.223.2/~martin/scene/testing3.png)
Well, here comes at last the new playable demonstration of my game engine on the Nintendo DS and a two-level game featuring Bilou, my blue and round mascot. Dodge angry applemans, avoid getting stomped by the funky funghis and collect enough apples to pass through the tree-with-a-sign (see picture on the left).

You move Bilou (the blue hero) with the Dpad and jump with X or Y. Only yellow Woodworms can be stomped for now.
 full featureslist, credits and release note on my blog (http://sylvainhb.blogspot.com/2009/09/un-bilou-tout-neuf.html). You'll need either a linker (R4 tested fine) or a DS emulator (desmume 0.7.3 on ubuntu linux tested fine) to run the game.

This is still work in progress, including on the graphic aspect, but your comments are welcome.
download gedsdemo-20090909.nds (https://sourceforge.net/projects/dsgametools/files/demo%20games/gedsdemo-20090909.nds/download)
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