Pixelation
Critique => Pixel Art => Topic started by: A2J2TIWARI on March 15, 2013, 08:36:49 am
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Hello guys,
Me and my friend have recently started working on a multiplayer PVP RPG project. I am trying to give it my best art and while I do art for this, I eventually improve.
Anyways here are few things that I started working on:
(http://puu.sh/2i0w1)(http://puu.sh/2i0wh)
(http://puu.sh/2i0wo)
The yellow looking rotating thing is actually a Fireball which is supposed to blast after few rotations. I'll add it soon. The rest of things are just monsters for the game which I think are somewhat wrong in perspective but I am not sure.
I am trying to give them a cartoon-y look and trying to keep them simple.
C&C are welcome.
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Been working on the grass, and trees: (http://puu.sh/2jf3Z)
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Hey, this is looking cool. I like your color choices and your enemy designs. I think the biggest problem with the perspective is that the large slime and the tree creature are drawn from a front view whereas the rest seem to be in more of a 3 quarter view. Here's a quick attempt to bring the perspective in your tree creature in line.
(http://coarsemode.com/pixels/EnemyEdit_A2J2TIWARI.png)
I don't know how well I managed but I'll try to explain what I did.
- Foreshortened the trunk like you did in your newer trees
- Increased the area of the top of the crown and reduced the shadow
- Tried to move the legs below the base of the trunk
- Tried to add some depth to the mouth and the eyes
I don't think I was completely successful, but maybe it'll give you some ideas!