But my weapon is more or less a sword with a gas-powered buzzsaw on the end of it (thought it could make for some fun game play, like if you stick it into an enemy and then you have to wail on the attack button and watch the baddie just shred to pieces).
Somewhere along the way I was definitely influenced by that awful Tactics design; I remember seeing it and thinking, "Why the heck does he have a transparent plastic pizza cutter for a weapon? What's next, a guy who wields a giant blunt key?" But my weapon is more or less a sword with a gas-powered buzzsaw on the end of it (thought it could make for some fun game play, like if you stick it into an enemy and then you have to wail on the attack button and watch the baddie just shred to pieces).
That boss is indeed still in the game; all the "main" bosses are dinosaur themed actually.It sounds like you know what the other bosses look like. Do you have any other boss finished/in construction? Because if you do, I'm pretty sure we'd all like to see them. That one boss is fantastic.
I think the idle animation is good, but the pause he has in his breathing either needs to go, to be more like your avatar, or it needs to be more subtle. It looks kinda weird with the pause in there in my opinion.totally agreed. If he's supposed to be breathing slowly its way too unsubtle. The whole rise-fall thing doesn't look like a controlled breath. If he's supposed to be ready/breathing hard or something, the pause just totally messes with that appearance. I mean, if you're ready you wanna be actively moving, not "I'm ready now. Oh wait not yet. Now okay. No. Yeah. No. Yeah." The way his arm is limp at his side, contributes to this unreadiness too, methinks.
healstrike
You should have decided wich kind of power-up, weapons,etc is your game going to use before doing the HUD, since you said it was going to be rpg like points and lives do not make much sense, experience points should go in the status screen which usually is displayed in a separate menu.
In my opinion his face is too static. From my skimming of The Animator's Survival Guide last year, his blows need more impact and depth! shoutshoutshout
(http://www.lolipopsicle.com/linky/hoohahohee.gif)
boop-beep-beep-booo :3
excellent! Great job on legs poses! any chance that "sword" could be equipped with a device that allows throwing and catching it like a deathly boomerang (e.g. in "fury" mode) ? Just out of curiousity, are you still using the same kind of animating technique you presented in last augustus (http://www.wayofthepixel.net/pixelation/index.php?topic=4599.msg57614#msg57614) ?
And yeah, I'm still using the same technique to animate, which I learned from Richard Williams' book the Animator's Survival Guide. I kind of just adapted his techniques to pixel art (it's not a big leap at all). So far this is the most effective way to animate that I know of, and now I'm just trying to get better at it. If people want I'll be happy to post some in-progress stuff.
*oh and one more thing, how do you animate in graphics gale without a white background. Whenever I switch a color to transparent it switches it to white, which is extremely blinding. I want to be able to onion skin with any background color like you can with MMF2.
excellent! Great job on legs poses! any chance that "sword" could be equipped with a device that allows throwing and catching it like a deathly boomerang (e.g. in "fury" mode) ? Just out of curiousity, are you still using the same kind of animating technique you presented in last augustus (http://www.wayofthepixel.net/pixelation/index.php?topic=4599.msg57614#msg57614) ?That's great! You should create a character for his game :) this character is clearly quite large, so I'd like to see it as a giant mystical character in the game. Consider animating the cape with the wind
e.g. (http://i48.photobucket.com/albums/f230/ben2theedge/ElijahRevisionJumping-VersionA.gif) --> (http://i48.photobucket.com/albums/f230/ben2theedge/ElijahRevisionJumping-VersionB.gif) --> (http://i48.photobucket.com/albums/f230/ben2theedge/ElijahRevisionJumping-VersionC.gif) --> (http://i48.photobucket.com/albums/f230/ben2theedge/ElijahRevisionJumping-VersionD-2.gif) --> (http://i48.photobucket.com/albums/f230/ben2theedge/ElijahRevisionJumping-VersionE.gif) ?
(http://i48.photobucket.com/albums/f230/ben2theedge/XavierSlashC.gif)
Wow, what a nice and smooth animation. Just like everything else in this thread. :y:
May i ask one question? Which "dirty tools" did you use for it?
I really love the red ambient lighting. Instead of pretending it's stupid, why not put him in a level where there are red lights on the floor? It completely fits the setting.
Moreover, I really like your blue HUD, and as a graduate in Video Game Design, do not listen to these nay-sayers and nit-pickers. Go with your gut instinct. The blue is fantastic and who is anyone else to tell you what style you should go for? It's yours and you know what's best
the commander looks uncomfortably similar to Jill Valentine and the science officer is probably gonna bleach her hairwell, jill is simply the stereotype of woman-in-arms if you ask me. She looks like Lara Croft in G.I. outfits :P
One thing I hate is when it takes a half-hour of reading text to get to the actual game.::) i know what you mean. Your teaser video somehow suffers from this. ~15 seconds of text to learn that your mates are trapped in a closet and that "those creatures" that haven't been seen yet in the game are everywhere ... Just a "mayday" call interrupted and a bleep on a "scanner" device of the HUD would give the player a good feeling of why he's moving ahead (imho), and having your commander saying "beware, those things are everywhere" would be more fun *after* you had a good fight with the things ;)
Just a wee little update...Oh, there's nothing wrong with looking like other characters. You could even mark it down as an homage, rake in some nerd cred from the people who like the character.
Started drawing some of the supporting characters... kind of like in Metal Gear Solid, you've got a support team back on your mothership. Although this game will have much more streamlined dialogue than Metal Gear ::) One thing I hate is when it takes a half-hour of reading text to get to the actual game.
(http://i48.photobucket.com/albums/f230/ben2theedge/SupportTeam.png)
From left to right:
Hacker, Weapons expert, Mission commander, Science Officer.
I'm already reconsidering some of these designs... the commander looks uncomfortably similar to Jill Valentine and the science officer is probably gonna bleach her hair.
Oh, there's nothing wrong with looking like other characters. You could even mark it down as an homage, rake in some nerd cred from the people who like the character.That post is from 2008 :P
I also like the variety here a lot, especially the hacker. He looks like a real weirdo and I always do love the weird ones!
I'd try to vary up the girls a bit more though, there's a lot of difference between the hacker and the weapons master both in terms of complexion and body build yet the two girls are only really differentiated through their clothing and hairstyles.
It'd make sense to give the Commander a bit more muscle, since that's a very physically demanding job!
That post is from 2008 :Poh