Pixelation
Critique => Pixel Art => Topic started by: MadeyeMike on March 15, 2010, 09:49:51 pm
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Could I get some tips on how to improve this please? Also any tips on how to go about shading this would be nice.
(http://i13.photobucket.com/albums/a252/MadeyeMike/coin.gif)
(http://i13.photobucket.com/albums/a252/MadeyeMike/frames.png)
edit:
shaded the edges but i still can't figure out how to shade the faces of the coin, everytime i try it just looks wrong.
(http://i13.photobucket.com/albums/a252/MadeyeMike/coin2-1.gif)
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from looking at it, it's got 2 perspective points. one that's a downward angle due to the '2010' printed on one side, and a straight-on view with the clover having no angle to it at all. I can't really comment on anything else, but that's what stands out most about it.
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oops, forgot about that, thanks for catching it :)
look better?
(http://i13.photobucket.com/albums/a252/MadeyeMike/coin2.gif)
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yes, that looks much better. again though, I'm not sure what else might be wrong, so I'll let others comment on it's current state.
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So far, it's good. Nothing special, at all.. kind of boring. Maybe add some AA and shading. Maybe you can you can use the colors from the smileys. :-*
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Some shade and lighting would work great with the animation. Without some shade details it just looks like a circular banner.
There's too much contrast between the clover and the "2010" which is just a 1 pixel text in black.
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how can i shade this better?
(http://i13.photobucket.com/albums/a252/MadeyeMike/coin2-3.png)
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You got a coin lying around? Use it as reference.
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Simple solution: Don't shade the middle of the coin, it's going to be animated anyway and it doesn't have much topography anyway ' n ';,
If the light source is in he same place as the eyes of the viewer, it's this simple - when the face of the coin is facing the viewer, it's going to be at its brightest, whenever it faces away, it gets a little darker. Get some more colors in there and get that fading effect down and it's going to do lots.
Remember that the same will apply for the sides of the coin, so that you make sure shading varies in the spin animation. Fun, I've been making spinning coin tokens for a personal project and thinking about the same kind of things, haha : D
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soo more like this?
(http://i13.photobucket.com/albums/a252/MadeyeMike/coin6.gif)
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I would think so. Maybe brighten it up a bit. Also, did you get the deisgn from the top of your head or an actual coin? Because if your not trying to make an actual coin, I suggest you make it more... attractive. A cooler design, maybe.
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Its looking better but remember, the clover should be hit by light too.
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Yeah, and like I said, at the same angles that the surface of the coin isn't hit by the light, neither is the sides!
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Also, don't use black to outline stuff. Use the edges as they would be in nature, in this case, they will be shiny. Look at a real coin, I can't stress that enough.