Pixelation
Critique => Pixel Art => Topic started by: platnium on November 30, 2007, 04:52:53 pm
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Heres them:(http://img128.imageshack.us/img128/1700/47976935lf0.png)
On the last one im just changing the light source. :lol:
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Hey there. I think you would benefit from making some very basic exercises. Draw a sphere, a cube and a pyramid sitting on a 3-dimensional plane. Think about their form and shape. Shade them properly, post them here and we'll work on them. After this you'll have more to work with when trying to build an extremely complex shape like a face.
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Isometric?
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Freehand please ;D , because this will teach you better about 3D shapes than something where you snap into predefined patterns.
So NON-isometric would be better. If it feels hard to do with pixels, start with a pencil sketch.
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Here you go: (http://img505.imageshack.us/img505/4652/sphrerexx8.png)
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Platinum, I think you need to do a little more observing. That sphere looks more like a button than a sphere, it's not as round as most sphere either. Google bowling ball, or sphere. Find one in real life and notice how the light hits it. Try to mimic that and keep trying to mimic that until you get it.
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exactly what Jon said.
try to shade the middle a bit more, add another color, also, depending on its shininess, there should be a white-ish ball on the top-right.
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Crazy, I don't think our new pixel friend needs to worry about some thing's shininess just yet. Volume and shape are pretty important things that needs a good amount of attention.
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yeah, i just meant that last thing as a touch to it. but your right. just add a bit more shading, and theres your sphere! :)
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(http://www.zurb.net/me110a/images/sphere.jpg)
hilarious when you google for 'sphere' and get actual critique by someone else on how to do it.
The order of questions are: What volumetric properties does a sphere have? No edges. So smooth shading. Cyclical, so rounded shading. Second: what are the lighting conditions in our scene where the sphere is? Is there a lightsource? Are there two? Is there reflected light? Is there ambient light? Third, what material is the sphere made from. Is it reflective? Is it grainy? Is it wet?
http://www.itchstudios.com/psg/art_tut.htm read this and never again in your life when asked 'draw me something from real life' do it without first consulting references from real life.