Critique > 2D & 3D

SkyMyst

(1/4) > >>

Souly:
A sidescrolling shmup RPG inspired by an idea spawned by me and Lollige.
Sorry the island is pretty rough, not very rocky.
I'm aslo undecided if I want to added detail or keep it black and white.
I've been getting  :y: reviews on the B&W

Just a mockup:


In game:


Idea demo:
http://punky.ensellitis.com/games/SkyMyst.exe
Up to change height, when you have the height you want you can just hold left or right to keep going at that altitude.
Arrow keys to move, Z to shoot, X to change the time of day by 1 hour, 1 and 2 changes your ships size
The collision is a little glitchy in how you turn around atm.

The reason it's in Low Spec is because it will be using a lot of particle effects.
I'll probably start making my own as soon as I know how it all works, atm I'm just using game makers defaults.

General idea in short
As a player, you will begin your expedition by renting a ship.
You set out on missions to; search for resources, defeat monsters, fish, discover
When you come back on land again, you can buy new items from the money you have made on the trips, or even buy your own better boat.
The ships fly due to the rudder bellow the deck, it is made of the same minerals as the islands themselves.
Rudder controls the height of your ship, the engine propels it forward.

World
Everything takes place in an extremely white place.
There are large floating islands, which all have one port. Every island produces a few goods/resourses, and ask for a lot of them in return.
All ships use cogs, and cogs break quite often so this has become the global currency of the world.
There are only 2 found countries in this world (large mass islands) each has it's own orbit.
The air consists of 3 layers, Thick, Stable, and Thin
Certain ships could only travel in certain air, underneath everything would be a giant body of water.

Aim of the game
Players set their own aims, but they can collect items, money, try to dominate as much land as they can.

Different times of the day, night and daytime.


Ship concepts, nothing too solid about the designs just random ATM to get the idea out.

I'm undecided on if I want to detail them up, I know it'd probably look better but I'm semi-partial to the pure black.

Gil:
I definately like the pure black better.

Looks awesome really.

Souly:

We decided to go with tile sets.



This is something I made with the coder's tiles he made.
This wasn't made with the tile set I made, though I'll upload one when I have it.


Basically you get off your ship and walk around on the islands.
With it being tiled now we can have caves, that will go transparent when you walk in them.

Souly:
Alright, updating the boats now since before they were just concepts.


Squiggly_P:
Are you going to color them or leave them black and white?

I'd say, if you do decide to color them, go with something a lot more subtle than your previous color versions.  Mostly black and white, but with some color trim here and there to pop them out a bit or something.

Love the idea.

Navigation

[0] Message Index

[#] Next page

Go to full version