Critique > Pixel Art
Project Paradox sprites
Machu:
Alright, I've been re-attempting the shading.
The one on the right has the limbs touched up. Is this more of what you guys were talking about?
Sawtooth:
Okay, I did an edit to show you what I was talking about:
I changed the colors, mostly because shading only with white and black really bothers me.
What I mainly tried to do was increase the depth of the piece. None of the limbs in the back reach the lightest shade on the color ramp any more. I re-aligned the legs so the torso didn't seem so long. Some wrinkles were added to the shorts, and they now hang below his legs a little bit. But most of all, I gave the arms a definite elbow so it's known exactly where they're bent.
I also pushed the darkest shades out of the highlighted areas (like the feet and the hair) so that they popped out a little more.
Machu:
Alright, it's clear that I need to do a major redo of these sometime. I getting ahead of myself trying to do them all in one step. At least I have the characters designed, so now I'm going to do more in-depth planning for my game. I need to practice my sprite skills more in the meantime. Feel free to give more reference images and/or talk about the character designs. Thanks for the help.
Last minute bonus: I'll post my avatar so it can be zoomed in:
Brittany is going to be a villain later, but is mostly a mystery.
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