Pixelation
Critique => 2D & 3D => Topic started by: Ander on August 26, 2009, 09:01:59 pm
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Hello! My name is Ander, from Estonia, 19 years old (28. august that number will change) - been into pixel art and three-dee for some time now. Long story short - pictures!
Gekkou for an old Polycount contest.
(http://anderavila.planet.ee/Muu/1_gekkou.jpg)
Gun
(http://anderavila.planet.ee/Muu/HC_MG.jpg)
Unfinished APC
(http://anderavila.planet.ee/Muu/3d/APCYO2.jpg)
AK4, we used in in the military service for 8 months, again unfinished
(http://anderavila.planet.ee/Muu/3d/ak4.jpg)
And something I did today, Macintosh 128K!
(http://anderavila.planet.ee/Muu/3d/macintosh128k.jpg)
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Hey, i REALLY like ur stuff, i just think tht perhaps it's lacking shadow/contrast. None of it pops at all yet has great design overall, if it is a washed look ur looking for then it would really work but individualy i think it needs to be less pastoreal. BUT, i think the gun in awesome and am really looking forward to the finished version of the wip. :)
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Hell, they do look a little washed up - how could I have been so blind. Anyway, thanks - but the guns wont get finished. Foreva wip! Moved on to next projects. At the moment im doing random objects - I use the random item generator, hit refresh five times and pick the one I like the most. Todays object is synthesizer. Going for an Voyager. Fits the old Macintosh. :)
Il post it in the evening, its 11:40 here at the moment.
+ Not going for the Voyager - too many buttons. :D
+ Done! Casio!
(http://anderavila.planet.ee/Muu/3d/casiovl1.jpg)
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Oh, very nice! I agree with Pat Butcher about the objects being washed out, but I personally have no problem with that.
I just think that you could maybe have more vibrant palettes.
Also, the item generator sound pretty cool. Mind linking it?
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Hey Masna, thanks. Here is the link.
http://www.orderedpixels.com/misc/rand_obj/
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Lo! Long time no update - here is a little police spaceship! I would really like critz about the texture - not the uv, thats something i quickly threw together - but the texture! Highlights, details, colors - any ideas for improvment etc?
(http://anderavila.planet.ee/meedia/policeunit.jpg)
(http://anderavila.planet.ee/meedia/policeunit_uv.jpg)
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As I mentioned on PC: LOVE IT. I want one sitting on my desk. :D
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What do you use to make these, is it very hard?
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You could just make it a bit interesting by getting some more punch in the contrast - more saturation in the highlighted areas too
I also think that details in the texture are better off being big and easily readable.
Also - bands of shading should preferrably be a bit larger than 1 pixel, good form with the shadow on the top of the middle window, for example, that way it garbles a lot less.
Finding out where edges are in the texture and highlighting them somewhat would also help with making it readable - maybe!