Pixelation
Critique => Pixel Art => Topic started by: Zanorin on March 03, 2018, 04:52:42 pm
-
Hey all,
I'm trying to make a cute arcade which will be later made into stickers, so I'm looking for any kind of feedback :)
(https://i.imgur.com/esiDlVs.png)(https://i.imgur.com/1uyX6GQ.png)
The bigger one is the approx. size of the sticker.
-
The top and bottom look curved because the lines are made of uneven segments. If it's meant to be curved, I think you should exaggerate it more so that it's clearly intentional.
-
Alright, is this any better ?
(https://i.imgur.com/p74uVzj.png)
-
Yes it is :D
Your outline seems to use blue and black pixels at random, and looks a bit noisy as a result.
-
I tried to soften the angles by using the lighter blue, bad idea ?
-
I don't think it's working, the contrast between the two colours is too low relative to the background (or white outline, as in your first post). I think with regular lines like this, you don't really need anything. If you do want something, then try AA?
-
(https://i.imgur.com/ezla40P.png)
Tried removing some of the blue on my outline.
I'm not sure I get what you mean by antialiasing on this particular image tho ???
-
The top line is still a weird mix of blue and black. Why not try coloured outlines, black on the shadowed/lower sides, blue on the lit areas?
As for AA, I meant internal AA if smoothness is very important to you. In my opinion, you don't need to smooth anything at all, it looks fine. The blue/black, in any case, isn't helping to smooth it at all. Coloured outlines would reduce contrast a little bit which could reduce jagginess, but imho you're working with such dark coloured for the lines that it won't make a noticeable difference.
-
Alright, I took your advice and made all my external outlines black, I guess less is more at such low resolution :)