Pixelation
Critique => Pixel Art => Topic started by: Lilyo on January 05, 2013, 11:48:09 pm
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I recently started to do some work on some more game mockups and concepts. I wanna keep track of the progress in this thread so there's not much right now.
(http://i.imgur.com/tRfuc.png)
//edit ptoing: we have a zoom script. no need to post huge, scaled up stuff.
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You should increase the contrast on the details and shading.
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Zoom feature doesn't work on chrome....
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Then still don't post big images. I will let Crow know so he can look into it and fix the script to also work in chrome.
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That would be great. idk how you didn't know it doesn't work for chrome
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It does work on chrome, I'm using it right now
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It's blurry for me.
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It's blurry for me.
Same here, so it's not a completely isolated thing.
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There is no solution using CSS or HTML… Chrome hasn't any built-in feature for this, it smoothes everything. If admins could implement this kind of hack : http://jsfiddle.net/howlermiller/U2eBZ/1/ I would be glad too.
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Then still don't post big images. I will let Crow know so he can look into it and fix the script to also work in chrome.
On it.
Edit: Ported the script to jQuery, which should make things a lot more compatible to browsers in general. I will look into adding that canvas hack, although I'm not too fond of that.
Edit²: And for the record:
That would be great. idk how you didn't know it doesn't work for chrome
It did work with Chrome. I wonder what you did to make it not work in the first place. You mean the blurriness? That's a thing that can't be fixed with CSS only.
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Ehum... returning to the art:
These are some great concepts and the I really enjoy the style in general. Nice pixeling with lots of character!
Some critique via edit:
At 1x and 2x res I was loosing a lot the the detail in the clothing so slight lightening of olive color.
The green cape on the leftmost guy wasn't coming through so i swapped around the colors and shadowed the cape.
Much increased saturation on the magic to make it magic and pop toward the otherwise gray colors.
Added shadowing on the wizard to imply glowing magic.
(http://i.imgur.com/ySuww.png)
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One thing I'm not sure about is the dwarven axeman on the far right seems to be looking at the wizard, yet his beard is still front and centre. Is he looking left or right?
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He's looking right. Where do you see him looking left?
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When it's zoomed out, it really seems that he's looking left, cause part of helm looks like eyes, and his left cheek is like a nose. Maybe you should add more contrast, or redesign the helmet (make the helmet nose part more narrow by erasing one pixel column on the right side). Here is some quick edit, it's not finished but you can see my idea.
(http://i50.tinypic.com/4qradk.jpg)
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yeah that is exactly it, I thought that was his eye. I think it could be fixed without changing the colour of the helm however.
I had a go, I put more beard on and covered up some skin that made it as if he was looking left, elongated the helm side pieces and gave him a mouth
(http://i.imgur.com/LvlWp.png)
and here is one with a second as slot on top of everything else
(http://i.imgur.com/tOUgT.png)