Pixelation
Critique => Pixel Art => Topic started by: piotrek255 on May 24, 2007, 03:40:55 pm
-
(http://www.companydesign.webstudio.com.pl/pixelart/runleft.gif)
(http://www.companydesign.webstudio.com.pl/pixelart/runperspective.gif)
the animation slows downa bit at the end becouse the first and the last frames af the anim are the same, i forgot to erase the one in the end, but i would like te read some suggestions on his look.
thanks
EDIT 1-----------------------------------------
changed the look and fixed the animation problem
-
for some reason the don't look 100% hand made.
What program did you use, perhaps the compresion is messing it up.
-
i dont know what youre reffering to, but they are 99% hand made, i use my pre made skeleton for seeing if the animation is right though.
i just animate it in other program and add details by hand, so the animation lines, that is, a simple skeleton, is made by me and animated in other program, but i add details by hand in another 2D application.
-
This is 99% pre-rendered, gouraud-shaded 3D animation. If you've done any actual pixel work on it I can't see it.
-
oh... so pre rendered mean not hand made, and hand made means done in a 2D app pixel by pixel, got that, i'm not familiar with the language here, not an expert in english also, eh. i'll post something hand made next time.
adam atomic-> i know you, youre quite famous and have great knowledge of 3D rendering animations for arcade/pixel-like(very low poly) games, can i PM you and ask some questions?
-
also you shouldn't render it as jpegs and convert it to a gif afterwards, at least not on a pixel art forum ;)
-
yeah, now i know :P, my mistake, i'll post something 100% handmade next time, sorry